0ad/source/graphics
2021-03-29 17:28:13 +00:00
..
scripting Refactor all usage of RegisterFunction to ScriptFunction::Register 2021-03-02 20:01:14 +00:00
tests Make real directory paths on the VFS predictable (retry) 2021-03-23 12:46:59 +00:00
Camera.cpp Cleanups Frustum and removes access to members. 2021-03-29 17:15:29 +00:00
Camera.h Moves Frustum from graphics to maths to more related geometric primitives like bounding ones. 2021-03-29 17:28:13 +00:00
CameraController.cpp Removes joystick from camera controller. 2021-03-17 16:28:48 +00:00
CameraController.h Removes joystick from camera controller. 2021-03-17 16:28:48 +00:00
CinemaManager.cpp Add missing files in 4942cabab5 2020-12-31 14:27:02 +00:00
CinemaManager.h Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
ColladaManager.cpp Fix few typos found with the Debian lintian tool. 2017-10-28 22:34:57 +00:00
ColladaManager.h Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190. 2013-07-08 20:25:06 +00:00
Color.cpp Move SSE.h to a better place. Rename it to simd.h after discussion with @OptimusShepard and @vladislavbelov 2021-02-05 12:40:59 +00:00
Color.h Remove SSE detection duplication in Colors and ModelRenderer 2020-12-31 15:37:28 +00:00
Decal.cpp Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
Decal.h MapReader: Load terrain before entities. 2014-06-01 18:08:11 +00:00
Entity.h Small cleanup, based on a change from one of Philip's old patches 2015-05-16 09:39:27 +00:00
Font.cpp Optimise glyph lookup in text renderer 2013-10-18 15:56:12 +00:00
Font.h Removes unused containers included in headers. 2021-03-03 23:01:08 +00:00
FontManager.cpp Fix ugly font rendering using GL linear interpolation if the UI scale was changed. 2017-12-30 17:56:07 +00:00
FontManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
FontMetrics.cpp Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
FontMetrics.h Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
GameView.cpp Removes joystick from camera controller. 2021-03-17 16:28:48 +00:00
GameView.h Cleanup Camera related code and uses constant references where possible. 2019-10-03 12:58:47 +00:00
HeightMipmap.cpp Replace DISCARD macro with ignore_result template. 2020-12-15 09:03:44 +00:00
HeightMipmap.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
HFTracer.cpp Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
HFTracer.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ICameraController.cpp Splits CameraController and adds ICameraController interface 2019-12-21 00:44:18 +00:00
ICameraController.h Splits CameraController and adds ICameraController interface 2019-12-21 00:44:18 +00:00
LightEnv.cpp Combines terrain and units ambient colors into the single color. 2021-01-17 13:10:00 +00:00
LightEnv.h Combines terrain and units ambient colors into the single color. 2021-01-17 13:10:00 +00:00
LOSTexture.cpp Decouple LOS resolution from terrain resolution 2021-03-02 16:44:40 +00:00
LOSTexture.h Decouple LOS resolution from terrain resolution 2021-03-02 16:44:40 +00:00
MapGenerator.cpp Refactor all usage of RegisterFunction to ScriptFunction::Register 2021-03-02 20:01:14 +00:00
MapGenerator.h Refactor all usage of RegisterFunction to ScriptFunction::Register 2021-03-02 20:01:14 +00:00
MapIO.cpp Fixes UB in shared_ptr usage of an array. Refs #5288 2021-02-13 23:25:41 +00:00
MapIO.h Increases the maps version to 7 for XML and PMP files. 2021-01-17 02:12:04 +00:00
MapReader.cpp Combines terrain and units ambient colors into the single color. 2021-01-17 13:10:00 +00:00
MapReader.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
MapWriter.cpp Combines terrain and units ambient colors into the single color. 2021-01-17 13:10:00 +00:00
MapWriter.h Removes unused containers included in headers. 2021-03-03 23:01:08 +00:00
Material.cpp Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches). 2015-03-15 11:37:26 +00:00
Material.h Adds const to Material and CShaderProgram::Binding methods, removes a redundant variable from ModelRenderer 2020-01-26 21:32:12 +00:00
MaterialManager.cpp Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer. 2019-12-07 11:48:03 +00:00
MaterialManager.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MeshManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
MeshManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
Model.cpp Fix incorrect prop height for floating objects. 2020-12-31 16:17:58 +00:00
Model.h Fix incorrect prop height for floating objects. 2020-12-31 16:17:58 +00:00
ModelAbstract.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ModelAbstract.h Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
ModelDef.cpp Refactors smart pointers creation, reduces code duplication and improves exception safety. 2021-02-13 23:53:40 +00:00
ModelDef.h Remove SSE detection duplication in Colors and ModelRenderer 2020-12-31 15:37:28 +00:00
ObjectBase.cpp Fix variant loading order 2021-02-16 10:51:23 +00:00
ObjectBase.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
ObjectEntry.cpp Fix incorrect prop height for floating objects. 2020-12-31 16:17:58 +00:00
ObjectEntry.h Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
ObjectManager.cpp Add missing files in 4942cabab5 2020-12-31 14:27:02 +00:00
ObjectManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Overlay.cpp Optimise out of frustum rendering of texture overlays. 2019-12-10 23:13:37 +00:00
Overlay.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
ParticleEmitter.cpp Fix most of the new vs2017 induced warnings. 2020-11-26 22:28:50 +00:00
ParticleEmitter.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ParticleEmitterType.cpp Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
ParticleEmitterType.h Fix most of the new vs2017 induced warnings. 2020-11-26 22:28:50 +00:00
ParticleManager.cpp Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
ParticleManager.h Fix No-PCH build. 2021-02-21 10:04:39 +00:00
Patch.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Patch.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
PreprocessorWrapper.cpp Early return in PreprocessorWrapper in case of failed include resolve. 2021-02-27 17:21:02 +00:00
PreprocessorWrapper.h Optimization for include resolving in PreprocessorWrapper. 2021-01-20 23:05:15 +00:00
RenderableObject.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
ShaderDefines.cpp Refactors smart pointers creation, reduces code duplication and improves exception safety. 2021-02-13 23:53:40 +00:00
ShaderDefines.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
ShaderManager.cpp Adds #include directive support to shaders 2021-01-11 23:23:30 +00:00
ShaderManager.h Adds #include directive support to shaders 2021-01-11 23:23:30 +00:00
ShaderProgram.cpp Removes redundant normalizations for float types. 2021-02-04 20:03:03 +00:00
ShaderProgram.h Implements binding a float array as a uniform input. 2021-01-19 19:57:31 +00:00
ShaderProgramFFP.cpp Implements binding a float array as a uniform input. 2021-01-19 19:57:31 +00:00
ShaderProgramPtr.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
ShaderTechnique.cpp Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
ShaderTechnique.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
ShaderTechniquePtr.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
SkeletonAnim.h Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
SkeletonAnimDef.cpp Update (and debundle) fmt dependancy 2020-11-26 21:01:32 +00:00
SkeletonAnimDef.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
SkeletonAnimManager.cpp Removes unused containers included in headers. 2021-03-03 23:01:08 +00:00
SkeletonAnimManager.h Removes unused containers included in headers. 2021-03-03 23:01:08 +00:00
SmoothedValue.cpp Moves CSmoothedValue to separate file. 2019-10-01 22:42:54 +00:00
SmoothedValue.h Moves CSmoothedValue to separate file. 2019-10-01 22:42:54 +00:00
Terrain.cpp Fixes terrain index type (causing a warning) introduced in 1e1ce27eba. 2020-07-07 16:51:20 +00:00
Terrain.h Adds offsets to the terrain resize function and adds comments how the resizing works. 2020-05-07 21:46:17 +00:00
TerrainProperties.cpp Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
TerrainProperties.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TerrainTextureEntry.cpp Replace DISCARD macro with ignore_result template. 2020-12-15 09:03:44 +00:00
TerrainTextureEntry.h Removes unused containers included in headers. 2021-03-03 23:01:08 +00:00
TerrainTextureManager.cpp Add missing files in 4942cabab5 2020-12-31 14:27:02 +00:00
TerrainTextureManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TerritoryBoundary.cpp Move LOS to a los helper header and cleanup Grid.h includes. 2020-06-14 20:39:03 +00:00
TerritoryBoundary.h Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check. 2017-12-10 08:59:43 +00:00
TerritoryTexture.cpp Move LOS to a los helper header and cleanup Grid.h includes. 2020-06-14 20:39:03 +00:00
TerritoryTexture.h Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check. 2017-12-10 08:59:43 +00:00
TextRenderer.cpp Reduces the number of GL state changes in GUI. 2021-02-11 19:15:35 +00:00
TextRenderer.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
Texture.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
TextureConverter.cpp Refactors smart pointers creation, reduces code duplication and improves exception safety. 2021-02-13 23:53:40 +00:00
TextureConverter.h Fix building without precompiled headers. 2020-11-18 11:35:36 +00:00
TextureManager.cpp Fixes revealed missed includes after e104b41be2. 2021-03-03 22:38:59 +00:00
TextureManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
Unit.cpp Add missing files in 4942cabab5 2020-12-31 14:27:02 +00:00
Unit.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
UnitAnimation.cpp Prevent the game from playing sounds too often (8 times for a cavalry slaughter animation) and allow for subprops with a different event time to still play the sound at the same as their parent. 2021-01-15 14:34:45 +00:00
UnitAnimation.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
UnitManager.cpp Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
UnitManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00