0ad/binaries/data/mods/official/gui/test/6_1_manual.xml

50 lines
2.6 KiB
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
<!DOCTYPE objects SYSTEM "../gui.dtd">
<!--
==========================================
- ONLINE MANUAL DEFINITION -
==========================================
-->
<objects>
<object type="empty" name="MANUAL_GUI" size="0 0 100% 100%" z="1" hotkey="onlinehelp" hidden="true">
<action on="Press"><![CDATA[
// Toggle manual if something selected.
if (selection.length)
{
GUIObjectToggle("MANUAL_GUI");
GUIObjectToggle("SESSION_GUI");
}
]]></action>
<object type="text" name="MANUAL_BKG" sprite="0ad_window" font="prospero16" textcolor="0 0 0" z="100" hidden="false" ghost="true"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[MANUAL_BKG]); ]]></action>
<action on="Tick"><![CDATA[
if (selection.length && !( getGUIObjectByName( "MANUAL_GUI" ).hidden ))
manualDisplay();
]]></action>
</object>
<object type="button" name="MANUAL_PORTRAIT" style="portrait" z="100" ghost="true"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[MANUAL_PORTRAIT]); ]]></action></object>
<!-- Gee needs to implement text clipping, so long text doesn't get clipped to these scroll windows yet. Scroll bars also don't block world input yet. -->
<object type="text" name="MANUAL_ROLLOVER" scrollbar="true" scrollbar_style="manual_scrollbar" sprite="0ad_indent" font="trebuchet12" textcolor="0 0 0" z="100" ghost="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[MANUAL_ROLLOVER]); ]]></action></object>
<object type="text" name="MANUAL_NAME" sprite="0ad_indent" font="trebuchet14" textcolor="0 0 0" z="100" ghost="true"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[MANUAL_NAME]); ]]></action></object>
<!-- Gee needs to implement text clipping, so long text doesn't get clipped to these scroll windows yet. Scroll bars also don't block world input yet. -->
<object type="text" name="MANUAL_HISTORY" scrollbar="true" scrollbar_style="manual_scrollbar" sprite="0ad_indent" font="trebuchet12" textcolor="0 0 0" z="100" ghost="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[MANUAL_HISTORY]); ]]></action></object>
<object type="button" name="MANUAL_EXIT_BUTTON" sprite="exit_sprite" sprite_over="exit_sprite_over" ghost="false" z="100" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[MANUAL_EXIT_BUTTON]); ]]></action>
<action on="Press"><![CDATA[
// Close manual.
GUIObjectHide("MANUAL_GUI");
GUIObjectUnhide("SESSION_GUI");
]]></action>
</object>
</object>
</objects>