0ad/source/renderer
Itms caf89fa04e Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
The file name did not match the content.

Also little cleanup of some unnecessary includes.

This was SVN commit r16431.
2015-03-15 18:06:32 +00:00
..
scripting Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DecalRData.cpp Fixes GLSL terrain decal flicker by initializing normal vectors, fixes #2064 2015-02-17 08:13:24 +00:00
DecalRData.h Fixes GLSL terrain decal flicker by initializing normal vectors, fixes #2064 2015-02-17 08:13:24 +00:00
HWLightingModelRenderer.cpp Optimise VBO updates. 2015-01-28 00:48:00 +00:00
HWLightingModelRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
InstancingModelRenderer.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
InstancingModelRenderer.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup. 2012-10-29 13:20:21 +00:00
MikktspaceWrap.h Disable "assignment operator could not be generated" warning globally on Windows, since it's never useful. 2015-01-22 21:09:33 +00:00
ModelRenderer.cpp Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
ModelRenderer.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
ModelVertexRenderer.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
OverlayRenderer.cpp Always select a texture unit before calling glEnable(GL_TEXTURE_2D). 2015-02-21 21:40:10 +00:00
OverlayRenderer.h Add BoundingSphere, SOverlaySphere. 2014-06-01 18:05:46 +00:00
ParticleRenderer.cpp Optimise VBO updates. 2015-01-28 00:48:00 +00:00
ParticleRenderer.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
PatchRData.cpp Automatically convert all CLogger format strings from wchar_t* to char*. 2015-01-22 20:31:30 +00:00
PatchRData.h Pad vertex data to power-of-two sizes. 2015-01-25 15:38:51 +00:00
PostprocManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
PostprocManager.h Fixes init of post processing effects, so they can be cleanly enabled/disabled at runtime. Fixes #2890, refs #2672, #2893. 2014-10-27 00:53:31 +00:00
Renderer.cpp Add a new function to update the water renderer textures when resizing the renderer window. Patch by pendingchaos. 2015-02-10 19:41:29 +00:00
Renderer.h Moves some includes out of Renderer.h to slightly optimize compilation 2014-10-28 03:57:22 +00:00
RenderModifiers.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
RenderModifiers.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
Scene.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
Scene.h Add BoundingSphere, SOverlaySphere. 2014-06-01 18:05:46 +00:00
ShadowMap.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
ShadowMap.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
SilhouetteRenderer.cpp Moves some includes out of Renderer.h to slightly optimize compilation 2014-10-28 03:57:22 +00:00
SilhouetteRenderer.h Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
SkyManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
SkyManager.h Fixes build warning and cleans up a few things 2012-11-26 02:28:35 +00:00
TerrainOverlay.cpp Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
TerrainOverlay.h Forgot to make a variable unused. 2014-08-13 14:52:38 +00:00
TerrainRenderer.cpp Always select a texture unit before calling glEnable(GL_TEXTURE_2D). 2015-02-21 21:40:10 +00:00
TerrainRenderer.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
TexturedLineRData.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
TexturedLineRData.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
TimeManager.cpp added licensing headers to some of the new files 2012-08-06 21:34:41 +00:00
TimeManager.h Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
VertexArray.cpp Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
VertexArray.h Optimise VBO updates. 2015-01-28 00:48:00 +00:00
VertexBuffer.cpp Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
VertexBuffer.h Optimise VBO updates. 2015-01-28 00:48:00 +00:00
VertexBufferManager.cpp Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
VertexBufferManager.h Optimise VBO updates. 2015-01-28 00:48:00 +00:00
WaterManager.cpp I hate myself. 2015-02-28 14:11:21 +00:00
WaterManager.h Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00