0ad/source/ps/Replay.cpp
wraitii 3bcf360107 Mod and mod-mounting cleanup and improvements.
- Non-visual replays now automatically try to load the replay mods. This
removes the annoyance that -mod=public usually had to be passed.
- MountMods is no longer called in InitVfs but later, making it possible
to load the game in one pass & simplifying things considerably.
- Explicitly ignore duplicates when loading mods
- Interface cleanup: failed mods and incompatible mods were redundant,
only incompatible mods is kept.
- Interface cleanup: `AreModsCompatible`becomes
`CheckForIncompatibleMods`, which becomes a private pure function,
simplifying the control flow somewhat.
- Interface cleanup: `CheckAndEnableMods` is just `EnableMods`, which
explicitly updates loaded & incompatible mods.
- `CacheEnabledModVersions` becomes private and is called on behalf of
the user, removing the need to be careful about updating that (fixes my
concern at 44ec2e324e)

Overall, the logic around mounting & enabled mods should be easier to
understand.

Differential Revision: https://code.wildfiregames.com/D3982
This was SVN commit r25474.
2021-05-20 14:36:42 +00:00

368 lines
11 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Replay.h"
#include "graphics/TerrainTextureManager.h"
#include "lib/timer.h"
#include "lib/file/file_system.h"
#include "lib/res/h_mgr.h"
#include "lib/tex/tex.h"
#include "ps/CLogger.h"
#include "ps/Game.h"
#include "ps/GameSetup/GameSetup.h"
#include "ps/GameSetup/CmdLineArgs.h"
#include "ps/GameSetup/Paths.h"
#include "ps/Loader.h"
#include "ps/Mod.h"
#include "ps/Profile.h"
#include "ps/ProfileViewer.h"
#include "ps/Pyrogenesis.h"
#include "ps/Mod.h"
#include "ps/Util.h"
#include "ps/VisualReplay.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/ScriptContext.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptRequest.h"
#include "scriptinterface/ScriptStats.h"
#include "scriptinterface/JSON.h"
#include "simulation2/components/ICmpGuiInterface.h"
#include "simulation2/helpers/Player.h"
#include "simulation2/helpers/SimulationCommand.h"
#include "simulation2/Simulation2.h"
#include "simulation2/system/CmpPtr.h"
#include <ctime>
#include <fstream>
/**
* Number of turns between two saved profiler snapshots.
* Keep in sync with source/tools/replayprofile/graph.js
*/
static const int PROFILE_TURN_INTERVAL = 20;
CReplayLogger::CReplayLogger(const ScriptInterface& scriptInterface) :
m_ScriptInterface(scriptInterface), m_Stream(NULL)
{
}
CReplayLogger::~CReplayLogger()
{
delete m_Stream;
}
void CReplayLogger::StartGame(JS::MutableHandleValue attribs)
{
ScriptRequest rq(m_ScriptInterface);
// Add timestamp, since the file-modification-date can change
Script::SetProperty(rq, attribs, "timestamp", (double)std::time(nullptr));
// Add engine version and currently loaded mods for sanity checks when replaying
Script::SetProperty(rq, attribs, "engine_version", engine_version);
JS::RootedValue mods(rq.cx, g_Mods.GetLoadedModsWithVersions(m_ScriptInterface));
Script::SetProperty(rq, attribs, "mods", mods);
m_Directory = createDateIndexSubdirectory(VisualReplay::GetDirectoryPath());
debug_printf("Writing replay to %s\n", m_Directory.string8().c_str());
m_Stream = new std::ofstream(OsString(m_Directory / L"commands.txt").c_str(), std::ofstream::out | std::ofstream::trunc);
*m_Stream << "start " << Script::StringifyJSON(rq, attribs, false) << "\n";
}
void CReplayLogger::Turn(u32 n, u32 turnLength, std::vector<SimulationCommand>& commands)
{
ScriptRequest rq(m_ScriptInterface);
*m_Stream << "turn " << n << " " << turnLength << "\n";
for (SimulationCommand& command : commands)
*m_Stream << "cmd " << command.player << " " << Script::StringifyJSON(rq, &command.data, false) << "\n";
*m_Stream << "end\n";
m_Stream->flush();
}
void CReplayLogger::Hash(const std::string& hash, bool quick)
{
if (quick)
*m_Stream << "hash-quick " << Hexify(hash) << "\n";
else
*m_Stream << "hash " << Hexify(hash) << "\n";
}
void CReplayLogger::SaveMetadata(const CSimulation2& simulation)
{
CmpPtr<ICmpGuiInterface> cmpGuiInterface(simulation, SYSTEM_ENTITY);
if (!cmpGuiInterface)
{
LOGERROR("Could not save replay metadata!");
return;
}
ScriptInterface& scriptInterface = simulation.GetScriptInterface();
ScriptRequest rq(scriptInterface);
JS::RootedValue arg(rq.cx);
JS::RootedValue metadata(rq.cx);
cmpGuiInterface->ScriptCall(INVALID_PLAYER, L"GetReplayMetadata", arg, &metadata);
const OsPath fileName = g_Game->GetReplayLogger().GetDirectory() / L"metadata.json";
CreateDirectories(fileName.Parent(), 0700);
std::ofstream stream (OsString(fileName).c_str(), std::ofstream::out | std::ofstream::trunc);
stream << Script::StringifyJSON(rq, &metadata, false);
stream.close();
debug_printf("Saved replay metadata to %s\n", fileName.string8().c_str());
}
OsPath CReplayLogger::GetDirectory() const
{
return m_Directory;
}
////////////////////////////////////////////////////////////////
CReplayPlayer::CReplayPlayer() :
m_Stream(NULL)
{
}
CReplayPlayer::~CReplayPlayer()
{
delete m_Stream;
}
void CReplayPlayer::Load(const OsPath& path)
{
ENSURE(!m_Stream);
m_Stream = new std::ifstream(OsString(path).c_str());
ENSURE(m_Stream->good());
}
CStr CReplayPlayer::ModListToString(const std::vector<std::vector<CStr>>& list) const
{
CStr text;
for (const std::vector<CStr>& mod : list)
text += mod[0] + " (" + mod[1] + ")\n";
return text;
}
void CReplayPlayer::CheckReplayMods(const ScriptInterface& scriptInterface, JS::HandleValue attribs) const
{
ScriptRequest rq(scriptInterface);
std::vector<std::vector<CStr>> replayMods;
Script::GetProperty(rq, attribs, "mods", replayMods);
std::vector<std::vector<CStr>> enabledMods;
JS::RootedValue enabledModsJS(rq.cx, g_Mods.GetLoadedModsWithVersions(scriptInterface));
Script::FromJSVal(rq, enabledModsJS, enabledMods);
CStr warn;
if (replayMods.size() != enabledMods.size())
warn = "The number of enabled mods does not match the mods of the replay.";
else
for (size_t i = 0; i < replayMods.size(); ++i)
{
if (replayMods[i][0] != enabledMods[i][0])
{
warn = "The enabled mods don't match the mods of the replay.";
break;
}
else if (replayMods[i][1] != enabledMods[i][1])
{
warn = "The mod '" + replayMods[i][0] + "' with version '" + replayMods[i][1] + "' is required by the replay file, but version '" + enabledMods[i][1] + "' is present!";
break;
}
}
if (!warn.empty())
LOGWARNING("%s\nThe mods of the replay are:\n%s\nThese mods are enabled:\n%s", warn, ModListToString(replayMods), ModListToString(enabledMods));
}
void CReplayPlayer::Replay(const bool serializationtest, const int rejointestturn, const bool ooslog, const bool testHashFull, const bool testHashQuick)
{
ENSURE(m_Stream);
new CProfileViewer;
new CProfileManager;
g_ScriptStatsTable = new CScriptStatsTable;
g_ProfileViewer.AddRootTable(g_ScriptStatsTable);
const int contextSize = 384 * 1024 * 1024;
const int heapGrowthBytesGCTrigger = 20 * 1024 * 1024;
g_ScriptContext = ScriptContext::CreateContext(contextSize, heapGrowthBytesGCTrigger);
std::vector<SimulationCommand> commands;
u32 turn = 0;
u32 turnLength = 0;
{
std::string type;
while ((*m_Stream >> type).good())
{
if (type == "start")
{
std::string attribsStr;
{
// TODO: it'd be nice to not create a scriptInterface to load JSON.
ScriptInterface scriptInterface("Engine", "Replay", g_ScriptContext);
ScriptRequest rq(scriptInterface);
std::getline(*m_Stream, attribsStr);
JS::RootedValue attribs(rq.cx);
if (!Script::ParseJSON(rq, attribsStr, &attribs))
{
LOGERROR("Error parsing JSON attributes: %s", attribsStr);
// TODO: do something cleverer than crashing.
ENSURE(false);
}
// Load the mods specified in the replay.
std::vector<std::vector<CStr>> replayMods;
Script::GetProperty(rq, attribs, "mods", replayMods);
std::vector<CStr> mods;
for (const std::vector<CStr>& ModAndVersion : replayMods)
if (!ModAndVersion.empty())
mods.emplace_back(ModAndVersion[0]);
// Ignore the return value, we check below.
g_Mods.EnableMods(scriptInterface, mods, false);
MountMods(Paths(g_CmdLineArgs), g_Mods.GetEnabledMods());
CheckReplayMods(scriptInterface, attribs);
}
g_Game = new CGame(false);
if (serializationtest)
g_Game->GetSimulation2()->EnableSerializationTest();
if (rejointestturn >= 0)
g_Game->GetSimulation2()->EnableRejoinTest(rejointestturn);
if (ooslog)
g_Game->GetSimulation2()->EnableOOSLog();
// Need some stuff for terrain movement costs:
// (TODO: this ought to be independent of any graphics code)
new CTerrainTextureManager;
g_TexMan.LoadTerrainTextures();
// Initialise h_mgr so it doesn't crash when emitting sounds
h_mgr_init();
ScriptRequest rq(g_Game->GetSimulation2()->GetScriptInterface());
JS::RootedValue attribs(rq.cx);
ENSURE(Script::ParseJSON(rq, attribsStr, &attribs));
g_Game->StartGame(&attribs, "");
// TODO: Non progressive load can fail - need a decent way to handle this
LDR_NonprogressiveLoad();
PSRETURN ret = g_Game->ReallyStartGame();
ENSURE(ret == PSRETURN_OK);
}
else if (type == "turn")
{
*m_Stream >> turn >> turnLength;
debug_printf("Turn %u (%u)...\n", turn, turnLength);
}
else if (type == "cmd")
{
player_id_t player;
*m_Stream >> player;
std::string line;
std::getline(*m_Stream, line);
ScriptRequest rq(g_Game->GetSimulation2()->GetScriptInterface());
JS::RootedValue data(rq.cx);
Script::ParseJSON(rq, line, &data);
Script::FreezeObject(rq, data, true);
commands.emplace_back(SimulationCommand(player, rq.cx, data));
}
else if (type == "hash" || type == "hash-quick")
{
std::string replayHash;
*m_Stream >> replayHash;
TestHash(type, replayHash, testHashFull, testHashQuick);
}
else if (type == "end")
{
{
g_Profiler2.RecordFrameStart();
PROFILE2("frame");
g_Profiler2.IncrementFrameNumber();
PROFILE2_ATTR("%d", g_Profiler2.GetFrameNumber());
g_Game->GetSimulation2()->Update(turnLength, commands);
commands.clear();
}
g_Profiler.Frame();
if (turn % PROFILE_TURN_INTERVAL == 0)
g_ProfileViewer.SaveToFile();
}
else
debug_printf("Unrecognised replay token %s\n", type.c_str());
}
}
SAFE_DELETE(m_Stream);
g_Profiler2.SaveToFile();
std::string hash;
bool ok = g_Game->GetSimulation2()->ComputeStateHash(hash, false);
ENSURE(ok);
debug_printf("# Final state: %s\n", Hexify(hash).c_str());
timer_DisplayClientTotals();
SAFE_DELETE(g_Game);
// Must be explicitly destructed here to avoid callbacks from the JSAPI trying to use g_Profiler2 when
// it's already destructed.
g_ScriptContext.reset();
// Clean up
delete &g_TexMan;
delete &g_Profiler;
delete &g_ProfileViewer;
SAFE_DELETE(g_ScriptStatsTable);
}
void CReplayPlayer::TestHash(const std::string& hashType, const std::string& replayHash, const bool testHashFull, const bool testHashQuick)
{
bool quick = (hashType == "hash-quick");
if ((quick && !testHashQuick) || (!quick && !testHashFull))
return;
std::string hash;
ENSURE(g_Game->GetSimulation2()->ComputeStateHash(hash, quick));
std::string hexHash = Hexify(hash);
if (hexHash == replayHash)
debug_printf("%s ok (%s)\n", hashType.c_str(), hexHash.c_str());
else
debug_printf("%s MISMATCH (%s != %s)\n", hashType.c_str(), hexHash.c_str(), replayHash.c_str());
}