0ad/build
Stan d28d17e96c Remove SSE detection duplication in Colors and ModelRenderer
- Rename macros to be more explicit
 - Move detection code to a separate file
 - Remove a lot of checks in ARB mode (ModelDef.cpp would check for sse
multiple times per frame)
 - Make explicit the SSE2 dependency for Windows

Comments by: @vladislavbelov @wraitii @OptimusShepard
Differential Revision: https://code.wildfiregames.com/D3212
This was SVN commit r24489.
2020-12-31 15:37:28 +00:00
..
android Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
bin Cleanup of NASM. It has been unused for ages (153357f640) and we still have legacy code lines in our premake scripts. We also carry an unused binary for Windows. 2017-01-30 09:19:59 +00:00
coala Fixes and improvements to the CI pipelines. 2020-08-18 12:47:09 +00:00
coverage Small updates to build scripts, refs #4419. 2016-12-27 09:49:41 +00:00
dehydra Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
errorlist # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
jenkins More improvements to the release scripts. 2020-12-09 15:22:24 +00:00
premake Remove SSE detection duplication in Colors and ModelRenderer 2020-12-31 15:37:28 +00:00
resources Fix MacOs bundle for Python3 2020-11-28 10:23:06 +00:00
svn_revision Fix lineendings. 2019-07-12 17:40:40 +00:00
workspaces (2/2) Update premake5 to Alpha 15 - shell scripts 2020-12-14 02:22:58 +00:00