Acumen
55f91550b5
* First wave of minimap changes (still need to do all the buttons). * Removed deprecated UI art. This was SVN commit r3633.
644 lines
25 KiB
XML
644 lines
25 KiB
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
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<!DOCTYPE objects SYSTEM "../gui.dtd">
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<!--
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==========================================
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- SESSION GUI -
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==========================================
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-->
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<objects>
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<object name="sn"
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hidden="true"
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hotkey="session.gui.toggle"
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>
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<action on="Press"><![CDATA[
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guiToggle (this.name);
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]]></action>
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<!-- EMPTY OBJECT USED TO FLIP THE GUI TO VARIOUS ORIENTATIONS. -->
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<object name="snFlip"
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hotkey="session.gui.flip"
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>
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<action on="Press"><![CDATA[
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flipGUI();
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]]></action>
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</object>
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<!-- EMPTY OBJECT USED TO TOGGLE WATER RENDERING. -->
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<object name="snWaterToggle"
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hotkey="water.toggle"
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>
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<action on="Press"><![CDATA[
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toggleWater();
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]]></action>
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</object>
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<!-- EMPTY OBJECT USED TO RAISE WATER PLANE. -->
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<object name="snWaterRaise"
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hotkey="water.raise"
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>
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<action on="Press"><![CDATA[
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setWaterHeight( getWaterHeight() + 0.25 );
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]]></action>
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</object>
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<!-- EMPTY OBJECT USED TO LOWER WATER PLANE. -->
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<object name="snWaterLower"
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hotkey="water.lower"
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>
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<action on="Press"><![CDATA[
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setWaterHeight( getWaterHeight() - 0.25 );
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]]></action>
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</object>
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<!-- EMPTY OBJECT USED TO PAUSE/UNPAUSE GAME. -->
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<object name="snPause"
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hotkey="pause"
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>
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<action on="Press"><![CDATA[
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setPaused( !isPaused() );
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]]></action>
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</object>
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<!-- GROUP: MINIMAP -->
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<object name="snMiniMap"
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hotkey="session.minimap.toggle"
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>
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<action on="Press"><![CDATA[
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guiToggle (this.name);
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]]></action>
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<object name="snMiniMapDisplay"
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style="snObject"
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type="minimap"
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>
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<action on="Load"><![CDATA[
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addCrds (this.name, 100, 100, 5, 5, 150, 150);
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]]></action>
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</object>
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<object name="snMiniMapBorder"
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style="snMiniMapBorder"
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type="image"
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>
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<action on="Load"><![CDATA[
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addCrds (this.name, 100, 100, 0, 0, 192, 192);
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]]></action>
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<object name="snMiniMapButtonGroup"
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>
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<object name="snMiniMapButtonArc_Up" style="snMiniMapArcUp" type="button"
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>
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<action on="Load"><![CDATA[
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addCrds (this.name, 0, 0, 10, 30, 30, 60);
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]]></action>
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</object>
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<object name="snMiniMapButtonArc_Left" style="snMiniMapArcLeft" type="button"
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>
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<action on="Load"><![CDATA[
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addCrds (this.name, 0, 0, 30, 10, 60, 30);
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]]></action>
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</object>
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<object name="snMiniMapButtonTop_1" style="snStat" type="button" />
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<object name="snMiniMapButtonTop_2" style="snStat" type="button" />
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<object name="snMiniMapButtonTop_3" style="snStat" type="button"
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>
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<action on="Load"><![CDATA[
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// Seek through this group of buttons (determining length from last object's name).
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max = this.name.substring (this.name.lastIndexOf ("_")+1, this.name.length);
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for (loop = 1; loop <= max; loop++)
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{
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tempName = this.name.substring (0, this.name.lastIndexOf ("_")+1) + loop;
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// Set size/position.
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addCrds (tempName,
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100, 100, 0,
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getCrd ("snMiniMapButtonArc_Up").coord[rb].y+(getCrd ("snMiniMapButtonArc_Up").coord[rb].height/max)*(loop-1),
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getCrd ("snMiniMapButtonArc_Up").coord[rb].width,
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getCrd ("snMiniMapButtonArc_Up").coord[rb].height/max);
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// Set tooltip.
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getGUIObjectByName (tempName).tooltip = "This button doesn't do anything ... yet.";
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}
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]]></action>
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</object>
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<object name="snMiniMapButtonLeft_1" style="snStat" type="button" />
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<object name="snMiniMapButtonLeft_2" style="snStat" type="button" />
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<object name="snMiniMapButtonLeft_3" style="snStat" type="button"
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>
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<action on="Load"><![CDATA[
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// Seek through this group of buttons (determining length from last object's name).
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max = this.name.substring (this.name.lastIndexOf ("_")+1, this.name.length);
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for (loop = 1; loop <= max; loop++)
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{
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tempName = this.name.substring (0, this.name.lastIndexOf ("_")+1) + loop;
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// Set size/position.
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addCrds (tempName,
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100, 100, 0,
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getCrd ("snMiniMapButtonArc_Left").coord[rb].y+(getCrd ("snMiniMapButtonArc_Left").coord[rb].height/max)*(loop-1),
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getCrd ("snMiniMapButtonArc_Left").coord[rb].width,
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getCrd ("snMiniMapButtonArc_Left").coord[rb].height/max);
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// Set tooltip.
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getGUIObjectByName (tempName).tooltip = "This button doesn't do anything ... yet.";
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}
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]]></action>
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</object>
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</object>
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</object>
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</object>
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<!-- GROUP: RESOURCE COUNTER -->
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<object name="snResourceCounter"
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hotkey="resourcepool.toggle"
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>
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<action on="Press"><![CDATA[
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guiToggle(this.name);
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]]></action>
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<object name="snResourceCounter_1"
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style="snCounter"
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type="button"
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/>
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<object name="snResourceCounter_2"
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style="snCounter"
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type="button"
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/>
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<object name="snResourceCounter_3"
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style="snCounter"
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type="button"
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/>
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<object name="snResourceCounter_4"
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style="snCounter"
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type="button"
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/>
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<object name="snResourceCounter_5"
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style="snCounter"
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type="button"
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>
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<action on="Load"><![CDATA[
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// Seek through this group of buttons (determining length from last object's name).
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max = this.name.substring (this.name.lastIndexOf ("_")+1, this.name.length);
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for (loop = 1; loop <= max; loop++)
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{
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// Get name of current object in group.
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tempName = this.name.substring (0, this.name.lastIndexOf ("_")+1) + loop;
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// Create coordinates for object (the actual coordinates are refreshed when the
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// resource is updated, so at this point we don't sweat that they have the same
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// coordinates).
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addCrds (tempName, 50, 0, -200, 4,
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snConst.MiniIcon.Width+54, 32);
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}
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]]></action>
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</object>
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<object name="snResourceCounterIcon_1"
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style="snResourceIcon"
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type="button"
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/>
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<object name="snResourceCounterIcon_2"
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style="snResourceIcon"
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type="button"
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/>
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<object name="snResourceCounterIcon_3"
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style="snResourceIcon"
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type="button"
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/>
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<object name="snResourceCounterIcon_4"
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style="snResourceIcon"
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type="button"
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/>
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<object name="snResourceCounterIcon_5"
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style="snResourceIcon"
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type="button"
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>
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<action on="Load"><![CDATA[
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// Seek through this group of buttons (determining length from last object's name).
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max = this.name.substring (this.name.lastIndexOf ("_")+1, this.name.length);
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for (loop = 1; loop <= max; loop++)
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{
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// Get name of current object in group.
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tempName = this.name.substring (0, this.name.lastIndexOf ("_")+1) + loop;
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// Create coordinates for object (the actual coordinates are refreshed when the
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// resource is updated, so at this point we don't sweat that they have the same
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// coordinates).
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addCrds (tempName, 50, 0, -200, 4,
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32, 32);
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}
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]]></action>
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</object>
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</object>
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<!-- GROUP: STATUS PANE -->
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<object name="snStatusPane"
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hotkey="session.statuspane.toggle"
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>
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<action on="Press"><![CDATA[
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guiToggle (this.name);
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]]></action>
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<!-- STATUS PANE -->
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<object name="snStatusPaneBkg"
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style="snStatusPane"
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type="image"
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>
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<action on="Load"><![CDATA[
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addCrd (this.name, rb, 0, 100, 0, 0, 256, 128);
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addCrd (this.name, lb, 100, 100);
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addCrd (this.name, lt, 100, 0);
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addCrd (this.name, rt, 0, 0);
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]]></action>
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<object name="snStatusPaneEmblem"
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style="snStatusPane"
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type="image"
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z="10"
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>
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<action on="Load"><![CDATA[
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currCrd = getCrd ("snStatusPaneBkg");
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addCrds (this.name, 0, 0, currCrd.coord[rb].x, currCrd.coord[rb].y,
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currCrd.coord[rb].width, currCrd.coord[rb].height);
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]]></action>
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</object>
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<object name="snStatusPanePortrait"
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style="snPortrait"
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type="button"
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hotkey="selection.snap"
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>
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<action on="Load"><![CDATA[
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addCrd (this.name, rb, 0, 0, 7, 11,
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snConst.Portrait.Lrg.Width, snConst.Portrait.Lrg.Height);
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addCrd (this.name, lb, 100, 100);
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addCrd (this.name, lt, 100, 0);
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addCrd (this.name, rt, 0, 0);
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]]></action>
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<action on="Press"><![CDATA[
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// Focus the camera on the unit when his portrait is clicked.
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if (selection[0].position)
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setCameraTarget(selection[0].position);
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]]></action>
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</object>
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<object name="snStatusPaneRank"
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style="snObject"
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type="text"
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sprite="snIconSheetRank"
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>
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<action on="Load"><![CDATA[
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currCrd = getCrd ("snStatusPanePortrait");
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addCrds (this.name, 0, 0, currCrd.coord[rb].x,
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currCrd.coord[rb].y, 25, 25);
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]]></action>
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</object>
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<object name="snStatusPaneHealthBar"
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style="snGreenBar"
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type="progressbar"
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>
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<action on="Load"><![CDATA[
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currCrd = getCrd ("snStatusPanePortrait");
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addCrds (this.name, 0, 0, currCrd.coord[rb].x+1,
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currCrd.coord[rb].y+currCrd.coord[rb].height+3, 35, 8);
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]]></action>
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</object>
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<object name="snStatusPaneStaminaBar"
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style="snBlueBar"
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type="progressbar"
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>
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<action on="Load"><![CDATA[
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currCrd = getCrd ("snStatusPaneHealthBar");
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addCrds (this.name, 0, 0, currCrd.coord[rb].x,
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currCrd.coord[rb].y+currCrd.coord[rb].height, currCrd.coord[rb].width, currCrd.coord[rb].height);
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]]></action>
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</object>
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<object name="snStatusPaneHealthBarText"
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style="snObject"
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type="text"
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text_align="left"
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text_valign="center"
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>
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<action on="Load"><![CDATA[
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currCrd = getCrd ("snStatusPaneHealthBar");
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currCrd2 = getCrd ("snStatusPanePortrait");
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addCrds (this.name, 0, 0, currCrd.coord[rb].x+currCrd.coord[rb].width, currCrd.coord[rb].y, currCrd2.coord[rb].width-currCrd.coord[rb].width-2, currCrd.coord[rb].height);
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]]></action>
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</object>
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<object name="snStatusPaneStaminaBarText"
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style="snObject"
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type="text"
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text_align="left"
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text_valign="center"
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>
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<action on="Load"><![CDATA[
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currCrd = getCrd ("snStatusPaneHealthBarText");
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currCrd2 = getCrd ("snStatusPaneStaminaBar");
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addCrds (this.name, 0, 0, currCrd.coord[rb].x, currCrd2.coord[rb].y, currCrd.coord[rb].width, currCrd.coord[rb].height);
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]]></action>
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</object>
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<object name="snStatusPaneText"
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style="snObject"
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type="text"
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buffer_zone="5"
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text_align="left"
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text_valign="top"
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>
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<action on="Load"><![CDATA[
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currCrd = getCrd ("snStatusPanePortrait");
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addCrds (this.name, 0, 0, currCrd.coord[rb].x+currCrd.coord[rb].width+3,
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currCrd.coord[rb].y-1, 190, currCrd.coord[rb].height);
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]]></action>
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</object>
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<object name="snStatusPaneSupplyIcon"
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style="snObject"
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type="text"
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cell_id="0"
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sprite="snIconSheetResource"
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>
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<action on="Load"><![CDATA[
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currCrd = getCrd ("snStatusPaneText");
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addCrds (this.name, 0, 0, currCrd.coord[rb].x,
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currCrd.coord[rb].y+currCrd.coord[rb].height+2, 20, 20);
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]]></action>
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</object>
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<object name="snStatusPaneSupply"
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style="snObject"
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type="text"
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sprite="bkDarkGrayBorderBlack"
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>
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<action on="Load"><![CDATA[
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currCrd = getCrd ("snStatusPaneSupplyIcon");
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addCrds (this.name, 0, 0, currCrd.coord[rb].x+currCrd.coord[rb].width,
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currCrd.coord[rb].y, 64, currCrd.coord[rb].height);
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]]></action>
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</object>
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<object name="snStatusPaneGarrisonIcon"
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style="snObject"
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type="text"
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cell_id="0"
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sprite="snIconSheetGarrison"
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>
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<action on="Load"><![CDATA[
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currCrd = getCrd ("snStatusPaneSupply");
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currCrd2 = getCrd ("snStatusPaneSupplyIcon");
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addCrds (this.name, 0, 0, currCrd.coord[rb].x+currCrd.coord[rb].width,
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currCrd.coord[rb].y, currCrd2.coord[rb].width, currCrd.coord[rb].height);
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]]></action>
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</object>
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<object name="snStatusPaneGarrison"
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style="snObject"
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type="text"
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sprite="bkDarkGrayBorderBlack"
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>
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<action on="Load"><![CDATA[
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currCrd = getCrd ("snStatusPaneSupply");
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currCrd2 = getCrd ("snStatusPaneGarrisonIcon");
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addCrds (this.name, 0, 0, currCrd2.coord[rb].x+currCrd2.coord[rb].width, currCrd2.coord[rb].y, currCrd.coord[rb].width, currCrd.coord[rb].height);
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]]></action>
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</object>
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<object name="snStatusPaneStat_1" style="snStat" type="button" />
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<object name="snStatusPaneStat_2" style="snStat" type="button" />
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<object name="snStatusPaneStat_3" style="snStat" type="button" />
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<object name="snStatusPaneStat_4" style="snStat" type="button" />
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<object name="snStatusPaneStat_5" style="snStat" type="button" />
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<object name="snStatusPaneStat_6" style="snStat" type="button" />
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<object name="snStatusPaneStat_7" style="snStat" type="button" />
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<object name="snStatusPaneStat_8" style="snStat" type="button"
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>
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<action on="Load"><![CDATA[
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// Seek through this group of buttons (determining length from last object's name).
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max = this.name.substring (this.name.lastIndexOf ("_")+1, this.name.length);
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currCrd = getCrd ("snStatusPaneBkg");
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currCrd3 = getCrd ("snStatusPanePortrait");
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for (loop = 1; loop <= max; loop++)
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{
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// Get name of current object in group.
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tempName = this.name.substring (0, this.name.lastIndexOf ("_")+1) + loop;
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// Set width as either icon (odd) or text (even).
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if (loop % 2 == 0)
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tempWidth = (currCrd.coord[rb].width/max + 7);
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else
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tempWidth = 20;
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if (loop == 1)
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{
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// Define first stat.
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addCrds (tempName, 0, 0, currCrd3.coord[rb].x,
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currCrd.coord[rb].y+currCrd.coord[rb].height-28,
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tempWidth, 20);
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}
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else
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{
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// Get previous stat.
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currCrd2 = getCrd (this.name.substring (0, this.name.lastIndexOf ("_")+1) + (loop-1));
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// Align to the right of it.
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addCrds (tempName, 0, 0, currCrd2.coord[rb].x + currCrd2.coord[rb].width, currCrd2.coord[rb].y, tempWidth, currCrd2.coord[rb].height);
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}
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}
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]]></action>
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</object>
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</object>
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<!-- COMMAND BUTTONS (arc the Status Pane) -->
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<object name="snStatusPaneCommand1_1"
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style="snPortrait"
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type="button"
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z="100"
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>
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</object>
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<object name="snStatusPaneCommandGroup1" >
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<object style="snPortrait" type="button" name="snStatusPaneCommand1_2" />
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<object style="snPortrait" type="button" name="snStatusPaneCommand1_3" />
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<object style="snPortrait" type="button" name="snStatusPaneCommand1_4" />
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<object style="snPortrait" type="button" name="snStatusPaneCommand1_5" />
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<object style="snPortrait" type="button" name="snStatusPaneCommand1_6" />
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<object style="snPortrait" type="button" name="snStatusPaneCommand1_7" />
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<object style="snPortrait" type="button" name="snStatusPaneCommand1_8" />
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<object style="snPortrait" type="button" name="snStatusPaneCommand1_9" />
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<object style="snPortrait" type="button" name="snStatusPaneCommand1_10" />
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<object style="snPortrait" type="button" name="snStatusPaneCommand1_11" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand1_12" />
|
|
</object>
|
|
<object name="snStatusPaneCommand2_1"
|
|
style="snPortrait"
|
|
type="button"
|
|
z="100"
|
|
/>
|
|
<object name="snStatusPaneCommandGroup2" >
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand2_2" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand2_3" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand2_4" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand2_5" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand2_6" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand2_7" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand2_8" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand2_9" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand2_10" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand2_11" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand2_12" />
|
|
</object>
|
|
<object name="snStatusPaneCommand3_1"
|
|
style="snPortrait"
|
|
type="button"
|
|
z="100"
|
|
/>
|
|
<object name="snStatusPaneCommandGroup3" >
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand3_2" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand3_3" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand3_4" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand3_5" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand3_6" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand3_7" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand3_8" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand3_9" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand3_10" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand3_11" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand3_12" />
|
|
</object>
|
|
<object name="snStatusPaneCommand4_1"
|
|
style="snPortrait"
|
|
type="button"
|
|
z="100"
|
|
/>
|
|
<object name="snStatusPaneCommandGroup4" >
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand4_2" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand4_3" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand4_4" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand4_5" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand4_6" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand4_7" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand4_8" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand4_9" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand4_10" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand4_11" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand4_12" />
|
|
</object>
|
|
<object name="snStatusPaneCommand5_1"
|
|
style="snPortrait"
|
|
type="button"
|
|
z="100"
|
|
/>
|
|
<object name="snStatusPaneCommandGroup5" >
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand5_2" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand5_3" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand5_4" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand5_5" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand5_6" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand5_7" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand5_8" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand5_9" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand5_10" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand5_11" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand5_12" />
|
|
</object>
|
|
<object name="snStatusPaneCommand6_1"
|
|
style="snPortrait"
|
|
type="button"
|
|
z="100"
|
|
/>
|
|
<object name="snStatusPaneCommandGroup6" >
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand6_2" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand6_3" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand6_4" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand6_5" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand6_6" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand6_7" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand6_8" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand6_9" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand6_10" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand6_11" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand6_12" />
|
|
</object>
|
|
<object name="snStatusPaneCommand7_1"
|
|
style="snPortrait"
|
|
type="button"
|
|
z="100"
|
|
/>
|
|
<object name="snStatusPaneCommandGroup7" >
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand7_2" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand7_3" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand7_4" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand7_5" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand7_6" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand7_7" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand7_8" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand7_9" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand7_10" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand7_11" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand7_12" />
|
|
</object>
|
|
<object name="snStatusPaneCommand8_1"
|
|
style="snPortrait"
|
|
type="button"
|
|
z="100"
|
|
/>
|
|
<object name="snStatusPaneCommandGroup8" >
|
|
<object style="snGreenBar" type="progressbar" name="snStatusPaneCommand8_2Bar" />
|
|
<object style="snGreenBar" type="progressbar" name="snStatusPaneCommand8_3Bar" />
|
|
<object style="snGreenBar" type="progressbar" name="snStatusPaneCommand8_4Bar" />
|
|
<object style="snGreenBar" type="progressbar" name="snStatusPaneCommand8_5Bar" />
|
|
<object style="snGreenBar" type="progressbar" name="snStatusPaneCommand8_6Bar" />
|
|
<object style="snGreenBar" type="progressbar" name="snStatusPaneCommand8_7Bar" />
|
|
<object style="snGreenBar" type="progressbar" name="snStatusPaneCommand8_8Bar" />
|
|
<object style="snGreenBar" type="progressbar" name="snStatusPaneCommand8_9Bar" />
|
|
<object style="snGreenBar" type="progressbar" name="snStatusPaneCommand8_10Bar" />
|
|
<object style="snGreenBar" type="progressbar" name="snStatusPaneCommand8_11Bar" />
|
|
<object style="snGreenBar" type="progressbar" name="snStatusPaneCommand8_12Bar" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand8_2" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand8_3" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand8_4" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand8_5" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand8_6" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand8_7" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand8_8" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand8_9" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand8_10" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand8_11" />
|
|
<object style="snPortrait" type="button" name="snStatusPaneCommand8_12"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
defineCommandButtons(this.name);
|
|
]]></action>
|
|
</object>
|
|
</object>
|
|
<!--
|
|
<object name="snStatusPaneCommandProgress"
|
|
style="snPortraitProgress"
|
|
type="progressbar"
|
|
hidden="true"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
addCrd (this.name, rb, 0, 100,
|
|
getCrd ("snStatusPaneBkg").coord[rb].x
|
|
+getCrd ("snStatusPaneBkg").coord[rb].width,
|
|
getCrd ("snStatusPaneBkg").coord[rb].y+getCrd ("snStatusPaneBkg").coord[rb].height,
|
|
snConst.Portrait.Sml.Width, snConst.Portrait.Sml.Height);
|
|
addCrd (this.name, lb, 100, 100);
|
|
addCrd (this.name, lt, 100, 0);
|
|
addCrd (this.name, rt, 0, 0);
|
|
]]></action>
|
|
</object>
|
|
-->
|
|
</object>
|
|
</object>
|
|
|
|
</objects>
|
|
|
|
|
|
|
|
|