0ad/binaries/data/mods/public/gui/msgbox/msgbox.xml
Ykkrosh 7dca91f26b # Various changes to the text rendering system.
Rewrite font builder tool to be much simpler and to support more text
effects.
Change GUI to use new set of fonts.
Switch font textures from TGA to PNG so they're easier for the font
builder to create.
Support RGBA font textures (for e.g. stroked text).
Greatly improve text rendering performance by using vertex arrays.
Fix rendering code leaving vertex buffers bound.
Add 'clip' property to GUI text objects, to disable clipping when
rendering.
Delete part of unused console function registration system.

This was SVN commit r7595.
2010-05-30 13:42:56 +00:00

127 lines
3.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<objects>
<script><![CDATA[
function init(data)
{
var mbMainObj = getGUIObjectByName("mbMain");
var mbTitleObj = getGUIObjectByName("mbTitleBar");
var mbTextObj = getGUIObjectByName("mbText");
var mbButton1Obj = getGUIObjectByName("mbButton1");
var mbButton2Obj = getGUIObjectByName("mbButton2");
var mbButton3Obj = getGUIObjectByName("mbButton3");
// Calculate size
var mbLRDiff = data.width / 2; // Message box left/right difference from 50% of screen
var mbUDDiff = data.height / 2; // Message box up/down difference from 50% of screen
var mbSizeString = "50%-" + mbLRDiff + " 50%-" + mbUDDiff + " 50%+" + mbLRDiff + " 50%+" + mbUDDiff;
mbMainObj.size = mbSizeString;
// Texts
mbTitleObj.caption = data.title;
mbTextObj.caption = data.message;
if (data.font)
mbTextObj.font = data.font;
// Message box modes
// There is a number of standard modes, and if none of these is used (mbMode == 0), the button captions will be
// taken from the array mbButtonCaptions; there currently is a maximum of three buttons.
switch (data.mode)
{
case 1:
// Simple Yes/No question box
data.buttonCaptions = ["Yes", "No"];
break;
case 2:
// Okay-only box
data.buttonCaptions = ["OK"];
break;
case 3:
// Retry/Abort/Ignore box (will we ever need this?!)
data.buttonCaptions = ["Retry", "Ignore", "Abort"];
default:
break;
}
// Buttons
var codes = data.buttonCode;
if (data.buttonCaptions.length >= 1)
{
mbButton1Obj.caption = data.buttonCaptions[0];
mbButton1Obj.onPress = function () { Engine.PopGuiPage(); if (codes && codes[0]) codes[0](); }
mbButton1Obj.hidden = false;
}
if (data.buttonCaptions.length >= 2)
{
mbButton2Obj.caption = data.buttonCaptions[1];
mbButton2Obj.onPress = function () { Engine.PopGuiPage(); if (codes && codes[1]) codes[1](); }
mbButton2Obj.hidden = false;
}
if (data.buttonCaptions.length >= 3)
{
mbButton3Obj.caption = data.buttonCaptions[2];
mbButton3Obj.onPress = function () { Engine.PopGuiPage(); if (codes && codes[2]) codes[2](); }
mbButton3Obj.hidden = false;
}
switch (data.buttonCaptions.length)
{
case 1:
mbButton1Obj.size = "30% 100%-80 70% 100%-50";
break;
case 2:
mbButton1Obj.size = "10% 100%-80 45% 100%-50";
mbButton2Obj.size = "55% 100%-80 90% 100%-50";
break;
case 3:
mbButton1Obj.size = "10% 100%-80 30% 100%-50";
mbButton2Obj.size = "40% 100%-80 60% 100%-50";
mbButton3Obj.size = "70% 100%-80 90% 100%-50";
break;
}
}
]]></script>
<object>
<object name="mbMain"
style="wheatWindow"
type="image"
>
<object name="mbTitleBar"
style="wheatWindowTitleBar"
type="text"
/>
<object name="mbText"
type="text"
font="serif-16"
size="30 30 100%-30 100%-100"
/>
<object name="mbButton1"
style="wheatButtonFancy"
type="button"
hidden="true"
size="40 100%-50 33%-30 100%-20"
/>
<object name="mbButton2"
style="wheatButtonFancy"
type="button"
hidden="true"
size="33%+30 100%-50 66%-40 100%-20"
/>
<object name="mbButton3"
style="wheatButtonFancy"
type="button"
hidden="true"
size="66%+30 100%-50 100%-40 100%-20"
/>
</object>
</object>
</objects>