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collada
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Support prop_ prefix in Collada files, as well as prop-
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2010-11-15 02:18:49 +00:00 |
graphics
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# Render unit silhouettes when behind buildings.
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2011-03-18 16:57:54 +00:00 |
gui
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Various minor optimisations.
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2011-03-03 00:16:14 +00:00 |
lib
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move cache detection into separate file.
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2011-03-18 16:44:03 +00:00 |
maths
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# Initial version of terrain decal textures.
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2011-03-13 19:22:05 +00:00 |
mocks
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
network
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
pch
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remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting
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2010-11-06 19:11:40 +00:00 |
ps
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# Render unit silhouettes when behind buildings.
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2011-03-18 16:57:54 +00:00 |
renderer
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# Render unit silhouettes when behind buildings.
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2011-03-18 16:57:54 +00:00 |
scripting
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
scriptinterface
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Fix non-PCH build
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2011-03-06 00:01:23 +00:00 |
simulation
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# Support alt+enter to toggle fullscreen mode. Make game window resizable.
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2010-06-03 19:07:59 +00:00 |
simulation2
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# Render unit silhouettes when behind buildings.
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2011-03-18 16:57:54 +00:00 |
sound
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
tools
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Latest version of user-report server code
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2011-03-12 02:36:20 +00:00 |
contributors.txt
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Update contributors list
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2010-08-06 00:18:45 +00:00 |
main.cpp
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Make the script profiler more useful, by giving the filename/line for anonymous functions.
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2011-02-21 02:16:12 +00:00 |
test_setup.cpp
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Fix #739 (test failures).
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2011-02-24 00:32:38 +00:00 |