..
CmpPtr.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
CmpPtr.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Component.h
# Add documentation of the entity template XML file format.
2010-04-23 16:09:03 +00:00
ComponentManager.cpp
Load map descriptions from their XML file.
2010-08-04 21:15:41 +00:00
ComponentManager.h
Load map descriptions from their XML file.
2010-08-04 21:15:41 +00:00
ComponentManagerSerialization.cpp
VC2005 build fix
2010-05-22 23:12:12 +00:00
Components.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ComponentTest.h
Fix compile error
2010-07-25 17:03:07 +00:00
Entity.h
# Object creation in Atlas with new simulation system
2010-01-14 20:36:29 +00:00
IComponent.cpp
# Initial support for automatic validation of entity template XML.
2010-04-09 19:02:39 +00:00
IComponent.h
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
Interface.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
InterfaceScripted.h
# Add auto-attacking of nearby enemies.
2010-07-29 20:39:23 +00:00
Message.h
# Added AI for chickens.
2010-07-18 15:19:49 +00:00
ParamNode.cpp
Fix script caching of inherited templates.
2010-07-21 16:04:17 +00:00
ParamNode.h
Fix script caching of inherited templates.
2010-07-21 16:04:17 +00:00
SimContext.cpp
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
SimContext.h
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00