0ad/build
wraitii d95550248b Rework bundle creation scripts.
This reworks the OSX bundle script, to run it easily on CI and to
further also build the unix tarballs and the windows installer.

Clean up the MacOS bundle detection, by not forcing a compilation-time
switch.
Clean up shared library compilation: changing the installation name
isn't necessary for 0 A.D.

Differential Revision: https://code.wildfiregames.com/D3161
This was SVN commit r24343.
2020-12-07 13:44:42 +00:00
..
android Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
bin Cleanup of NASM. It has been unused for ages (153357f640) and we still have legacy code lines in our premake scripts. We also carry an unused binary for Windows. 2017-01-30 09:19:59 +00:00
coala Fixes and improvements to the CI pipelines. 2020-08-18 12:47:09 +00:00
coverage Small updates to build scripts, refs #4419. 2016-12-27 09:49:41 +00:00
dehydra Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
errorlist # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
jenkins Rework bundle creation scripts. 2020-12-07 13:44:42 +00:00
premake Rework bundle creation scripts. 2020-12-07 13:44:42 +00:00
resources Fix MacOs bundle for Python3 2020-11-28 10:23:06 +00:00
svn_revision Fix lineendings. 2019-07-12 17:40:40 +00:00
workspaces Do not attempt to rebuild bundled libs every time, and do not run CMAKE for nvtt everytime. Also pass -fpic for NVTT to prevent build failures on FreeBSD (reported by @nephele). 2020-12-01 19:29:21 +00:00