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scripting
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Atlas: Bits of tool-related code.
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2005-10-24 01:53:03 +00:00 |
Camera.cpp
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Atlas: Bits of tool-related code.
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2005-10-24 01:53:03 +00:00 |
Camera.h
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Atlas: Bits of tool-related code.
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2005-10-24 01:53:03 +00:00 |
Color.cpp
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Stab at fixing the VertexArray compile error on VC++.
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2005-10-03 03:41:42 +00:00 |
Color.h
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Stab at fixing the VertexArray compile error on VC++.
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2005-10-03 03:41:42 +00:00 |
Frustum.cpp
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CVSROOT: doesn't seem particularly useful now
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2005-09-30 00:59:42 +00:00 |
Frustum.h
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CVSROOT: doesn't seem particularly useful now
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2005-09-30 00:59:42 +00:00 |
GameView.cpp
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minimap: now use GUI event system instead of polling. fixes broken click feature.
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2005-10-20 15:27:39 +00:00 |
GameView.h
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minimap: now use GUI event system instead of polling. fixes broken click feature.
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2005-10-20 15:27:39 +00:00 |
HFTracer.cpp
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fix warning
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2004-07-31 19:46:14 +00:00 |
HFTracer.h
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add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
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2005-01-07 00:47:44 +00:00 |
LightEnv.h
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Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
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2005-05-11 03:07:08 +00:00 |
MapIO.h
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Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
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2005-05-11 03:07:08 +00:00 |
MapReader.cpp
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loaders: increase timeout interval (less time wasted in main loop during loading)
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2005-10-21 18:01:21 +00:00 |
MapReader.h
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
MapWriter.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
MapWriter.h
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Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
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2005-05-11 03:07:08 +00:00 |
Material.cpp
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renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
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2005-10-12 04:16:41 +00:00 |
Material.h
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Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
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2005-04-07 04:29:07 +00:00 |
MaterialManager.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
MaterialManager.h
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Minor fixes for Linux/GCC
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2004-09-26 21:21:34 +00:00 |
MeshManager.cpp
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Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things.
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2005-01-13 00:17:31 +00:00 |
MeshManager.h
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Resource leak fixes
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2004-12-16 12:01:47 +00:00 |
MiniPatch.cpp
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Linux/GCC/glibc Compat
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2004-12-18 23:30:28 +00:00 |
MiniPatch.h
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
Model.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
Model.h
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Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
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2005-09-06 08:25:41 +00:00 |
ModelDef.cpp
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Eek.. apparently, I committed in the wrong subdirectory.
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2005-10-25 02:00:09 +00:00 |
ModelDef.h
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Eek.. apparently, I committed in the wrong subdirectory.
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2005-10-25 02:00:09 +00:00 |
ObjectBase.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
ObjectBase.h
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Changes to actor speed specifications.
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2005-05-27 00:38:30 +00:00 |
ObjectEntry.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
ObjectEntry.h
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Fixed regression caused by not understanding my code
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2005-07-03 01:37:49 +00:00 |
ObjectManager.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
ObjectManager.h
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Fixed regression caused by not understanding my code
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2005-07-03 01:37:49 +00:00 |
Particle.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
Particle.h
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newline stomper and fixed warnings
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2004-06-11 02:14:18 +00:00 |
ParticleEmitter.cpp
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gcc warning fixes
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2004-07-11 12:49:44 +00:00 |
ParticleEmitter.h
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Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
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2004-05-29 20:56:24 +00:00 |
Patch.cpp
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Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
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2005-02-09 23:19:48 +00:00 |
Patch.h
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ran newline stomper; no real changes
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2004-06-08 12:10:51 +00:00 |
RenderableObject.h
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Eek.. apparently, I committed in the wrong subdirectory.
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2005-10-25 02:00:09 +00:00 |
SkeletonAnim.h
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Changes to actor speed specifications.
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2005-05-27 00:38:30 +00:00 |
SkeletonAnimDef.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
SkeletonAnimDef.h
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
SkeletonAnimManager.cpp
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
SkeletonAnimManager.h
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Minor changes for linux
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2004-06-02 15:03:17 +00:00 |
Sprite.cpp
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- both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate.
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2005-09-02 02:54:02 +00:00 |
Sprite.h
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- both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate.
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2005-09-02 02:54:02 +00:00 |
Terrain.cpp
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g_YMinOffset declared in gameview.h instead of extern elsewhere
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2005-10-19 17:16:34 +00:00 |
Terrain.h
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g_YMinOffset declared in gameview.h instead of extern elsewhere
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2005-10-19 17:16:34 +00:00 |
TerrainProperties.cpp
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restructure terrain texture loading to first get a filelist, then do work for each file. this is slightly more efficient than iterating over dir and doing work for each (due to less seeks) but intended to fix an issue where files are created while iterating over the directory (this confuses VFS). the problem had come up after adding terrain XML files.
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2005-10-19 22:39:54 +00:00 |
TerrainProperties.h
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restructure terrain texture loading to first get a filelist, then do work for each file. this is slightly more efficient than iterating over dir and doing work for each (due to less seeks) but intended to fix an issue where files are created while iterating over the directory (this confuses VFS). the problem had come up after adding terrain XML files.
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2005-10-19 22:39:54 +00:00 |
Texture.h
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
TextureEntry.cpp
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minimap: now use GUI event system instead of polling. fixes broken click feature.
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2005-10-20 15:27:39 +00:00 |
TextureEntry.h
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
TextureManager.cpp
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file_open: cleanup
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2005-10-23 23:57:59 +00:00 |
TextureManager.h
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file_open: cleanup
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2005-10-23 23:57:59 +00:00 |
Unit.cpp
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Random animations.
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2005-05-21 01:40:32 +00:00 |
Unit.h
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
UnitManager.cpp
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Added initial version of LOS, and updated minimap to show both LOS and water.
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2005-10-09 03:43:03 +00:00 |
UnitManager.h
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Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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2005-05-10 07:13:25 +00:00 |