0ad/binaries/data/mods/public
Mythos_Ruler d9cbf6c9a8 Attempting to implement Blood for killed units. It's not quite working as I hoped.
The Roman super unit has the blood attached to his chest prop point.
Problem: The Blood decal gets stretched strangely.

The Persian super unit has the blood attached to his root prop point.
Problem: 1.) Blood doesn't look in the right spot when the unit's death
animation ends. 2.) The blood actor (decal) is not randomizing as it
should.

This was SVN commit r9297.
2011-04-22 04:10:04 +00:00
..
art Attempting to implement Blood for killed units. It's not quite working as I hoped. 2011-04-22 04:10:04 +00:00
audio preparing construction sound xml 2011-04-20 21:43:09 +00:00
civs Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser. 2011-04-22 03:51:18 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser. 2011-04-22 03:51:18 +00:00
hwdetect Disable shadows and fancy-water by default on some slower graphics devices. 2011-02-25 02:00:57 +00:00
maps Attempting to implement Blood for killed units. It's not quite working as I hoped. 2011-04-22 04:10:04 +00:00
shaders Renderer simplification: Remove old vertexshader path. 2011-04-06 22:02:05 +00:00
simulation Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser. 2011-04-22 03:51:18 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00