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vladislavbelov da13a6c734 Fix missing slash in common-api of entity. The mistype was introduced in c1e86161b5.
It wasn't found because it's not used at all. It was added in
07ea313ad6, and its usage was removed in 998dc21676.

Patch By: Angen
Differential Revision: https://code.wildfiregames.com/D1994
This was SVN commit r22401.
2019-06-26 18:04:33 +00:00
binaries Fix missing slash in common-api of entity. The mistype was introduced in c1e86161b5. 2019-06-26 18:04:33 +00:00
build Define variables before mentioning them in scripted component tests, and add a linter rule for this. 2019-06-16 20:48:28 +00:00
docs Update the pathfinder docs. 2015-06-27 15:16:21 +00:00
libraries Fix TLS Segfault on various mac versions 2019-04-22 21:49:55 +00:00
source #5445 2019-06-25 05:05:06 +00:00
.arcconfig Add an Arcanist configuration file to interact with Phabricator. 2016-12-22 08:26:18 +00:00
.arclint Upgrade premake5 from alpha12 to alpha13, refs #3729. 2019-01-04 21:20:45 +00:00
.coafile Add Coala Bear for the license header check. 2019-01-02 23:12:51 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
LICENSE.txt Drop premake4 support, refs #3729. premake4 has been unused for a long time now, and was only left available as a safety net. 2018-12-26 16:00:53 +00:00
README.txt Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors