0ad/binaries/data/mods/public
2011-03-26 22:22:22 +00:00
..
art broken rope bridge eyecandy object added 2011-03-26 09:32:03 +00:00
audio Quieter resource gathering 2011-02-13 17:01:22 +00:00
civs Move data for non-implemented civs to internal 2011-03-22 02:53:53 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Changes default random map sizes. 2011-03-23 08:12:04 +00:00
hwdetect Disable shadows and fancy-water by default on some slower graphics devices. 2011-02-25 02:00:57 +00:00
maps # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
shaders # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
simulation fix bug where AI would only train one unit type 2011-03-26 22:22:22 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00