0ad/source/graphics/SkeletonAnim.h
janwas b755ddefda remove all author/modified by tags.
make include guards consistent.

This was SVN commit r5040.
2007-05-07 16:33:24 +00:00

39 lines
1.2 KiB
C++

/**
* =========================================================================
* File : SkeletonAnim.h
* Project : 0 A.D.
* Description : Instance of CSkeletonAnimDef for application onto a model
* =========================================================================
*/
#ifndef INCLUDED_SKELETONANIM
#define INCLUDED_SKELETONANIM
#include "maths/Bound.h"
class CSkeletonAnimDef;
////////////////////////////////////////////////////////////////////////////////////////
// CSkeletonAnim: an instance of a CSkeletonAnimDef, for application onto a model
class CSkeletonAnim
{
public:
// the name of the action which uses this animation (e.g. "idle")
CStr m_Name;
// the raw animation frame data
CSkeletonAnimDef* m_AnimDef;
// speed at which this animation runs
float m_Speed;
// Times during the animation at which the interesting bits happen. Measured
// as fractions (0..1) of the total animation length.
// ActionPos is used for melee hits, projectile launches, etc.
// ActionPos2 is used for loading projectile ammunition.
float m_ActionPos;
float m_ActionPos2;
// object space bounds of the model when this animation is applied to it
CBound m_ObjectBounds;
};
#endif