0ad/source/graphics/Sprite.h
janwas b755ddefda remove all author/modified by tags.
make include guards consistent.

This was SVN commit r5040.
2007-05-07 16:33:24 +00:00

73 lines
1.6 KiB
C++

/**
* =========================================================================
* File : Sprite.h
* Project : 0 A.D.
* Description : Billboarding sprite class - always faces the camera. It
* does this by getting the current model view matrix state.
* =========================================================================
*/
// Usage: Instantiate, then be sure to pass a loaded
// (using ogl_tex_load()) texture before calling Render().
#ifndef INCLUDED_SPRITE
#define INCLUDED_SPRITE
//--------------------------------------------------------
// Includes / Compiler directives
//--------------------------------------------------------
#include "maths/Vector3D.h"
#include "Texture.h"
//--------------------------------------------------------
// Declarations
//--------------------------------------------------------
class CSprite
{
public:
CSprite();
~CSprite();
void Render();
int SetTexture(CTexture *texture);
void SetSize(float width, float height);
float GetWidth();
void SetWidth(float width);
float GetHeight();
void SetHeight(float height);
CVector3D GetTranslation();
void SetTranslation(CVector3D pos);
void SetTranslation(float x, float y, float z);
CVector3D GetScale();
void SetScale(CVector3D scale);
void SetScale(float x, float y, float z);
void SetColour(float * colour);
void SetColour(float r, float g, float b, float a = 1.0f);
private:
void BeginBillboard();
void EndBillboard();
CTexture *m_texture;
CVector3D m_coords[4];
float m_width;
float m_height;
CVector3D m_translation;
CVector3D m_scale;
float m_colour[4];
};
#endif // INCLUDED_SPRITE