0ad/source/simulation2
wraitii 795e414663 Hierarchical pathfinder: Speed up edge update
Speed up edge update by being clever, only updating dirty tiles instead
of everything (effectively doing to "TODO be clever" here).

This is a substantial speed improvement when an update is necessary.

Differential Revision: https://code.wildfiregames.com/D1834
This was SVN commit r22279.
2019-05-13 17:02:16 +00:00
..
components Decouple long and hierarchical pathfinders to an extent. 2019-05-13 16:58:00 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Hierarchical pathfinder: Speed up edge update 2019-05-13 17:02:16 +00:00
scripting SpiderMonkey-related changes in preparation for the upgrade to SpiderMonkey 45, refs #4893. 2019-01-13 16:37:41 +00:00
serialization SpiderMonkey-related changes in preparation for the upgrade to SpiderMonkey 45, refs #4893. 2019-01-13 16:37:41 +00:00
system Revert b56f7f39d4 as it triggers an assertion failure. 2019-01-05 22:38:00 +00:00
tests Test we can destroy INVALID_ENTITY 2019-01-06 16:32:50 +00:00
MessageTypes.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
Simulation2.cpp Remove unnecessary argument from CSimulation2::InitGame 2018-02-09 19:50:01 +00:00
Simulation2.h Remove unnecessary argument from CSimulation2::InitGame 2018-02-09 19:50:01 +00:00
TypeList.h Fix units not being able to play sounds when walking and running 2018-02-24 18:13:03 +00:00