Ykkrosh
5d764f1435
Make some parts of logger and console thread-safe. Simplify console: remove special commands; remove prefix for script commands. Remove LOG_ONCE, to simplify logger. Change some code to use the new logger interface. Fix OOS when revealing map. Clean up some formatting. This was SVN commit r8511.
140 lines
3.4 KiB
C++
140 lines
3.4 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef NETSESSION_H
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#define NETSESSION_H
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#include "network/fsm.h"
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#include "network/NetHost.h"
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#include "ps/CStr.h"
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#include "scriptinterface/ScriptVal.h"
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class CNetClient;
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class CNetServerWorker;
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class CNetStatsTable;
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/**
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* @file
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* Network client/server sessions.
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*
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* Each session has two classes: CNetClientSession runs on the client,
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* and CNetServerSession runs on the server.
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* A client runs one session at once; a server typically runs many.
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*/
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/**
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* The client end of a network session.
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* Provides an abstraction of the network interface, allowing communication with the server.
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*/
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class CNetClientSession
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{
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NONCOPYABLE(CNetClientSession);
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public:
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CNetClientSession(CNetClient& client);
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~CNetClientSession();
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bool Connect(u16 port, const CStr& server);
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/**
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* Process queued incoming messages.
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*/
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void Poll();
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/**
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* Flush queued outgoing network messages.
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*/
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void Flush();
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/**
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* Disconnect from the server.
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* Sends a disconnection notification to the server.
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*/
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void Disconnect(u32 reason);
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/**
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* Send a message to the server.
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*/
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bool SendMessage(const CNetMessage* message);
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private:
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CNetClient& m_Client;
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ENetHost* m_Host;
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ENetPeer* m_Server;
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CNetStatsTable* m_Stats;
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};
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/**
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* The server's end of a network session.
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* Represents an abstraction of the state of the client, storing all the per-client data
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* needed by the server.
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*
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* Thread-safety:
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* - This is constructed and used by CNetServerWorker in the network server thread.
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*/
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class CNetServerSession : public CFsm
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{
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NONCOPYABLE(CNetServerSession);
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public:
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CNetServerSession(CNetServerWorker& server, ENetPeer* peer);
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CNetServerWorker& GetServer() { return m_Server; }
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const CStr& GetGUID() const { return m_GUID; }
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void SetGUID(const CStr& guid) { m_GUID = guid; }
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const CStrW& GetUserName() const { return m_UserName; }
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void SetUserName(const CStrW& name) { m_UserName = name; }
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u32 GetHostID() const { return m_HostID; }
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void SetHostID(u32 id) { m_HostID = id; }
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/**
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* Sends a disconnection notification to the client,
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* and sends a NMT_CONNECTION_LOST message to the session FSM.
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* The server will receive a disconnection notification after a while.
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* The server will not receive any further messages sent via this session.
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*/
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void Disconnect(u32 reason);
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/**
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* Sends an unreliable disconnection notification to the client.
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* The server will not receive any disconnection notification.
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* The server will not receive any further messages sent via this session.
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*/
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void DisconnectNow(u32 reason);
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/**
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* Send a message to the client.
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*/
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bool SendMessage(const CNetMessage* message);
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private:
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CNetServerWorker& m_Server;
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ENetPeer* m_Peer;
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CStr m_GUID;
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CStrW m_UserName;
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u32 m_HostID;
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};
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#endif // NETSESSION_H
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