0ad/source/ps/Mod.cpp
elexis a84e2e57df Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid.
Make that function static, so that it can be used for these functions
without slowly having to obtain the ScriptInterface instance using
GetScriptInterfaceAndCBData just to get the JSContext again.
Remove few redundant conversions for CreateObject arguments.

Differential Revision: https://code.wildfiregames.com/D2128
Tested on: gcc 9.1.0, clang 8.0.1, Jenkins
Tedious performance testing in: D2128, D2127

This was SVN commit r22894.
2019-09-13 00:56:51 +00:00

159 lines
4.4 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ps/Mod.h"
#include <algorithm>
#include "lib/file/file_system.h"
#include "lib/file/vfs/vfs.h"
#include "lib/utf8.h"
#include "ps/Filesystem.h"
#include "ps/GameSetup/GameSetup.h"
#include "ps/GameSetup/Paths.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptRuntime.h"
std::vector<CStr> g_modsLoaded;
std::vector<std::vector<CStr>> g_LoadedModVersions;
CmdLineArgs g_args;
JS::Value Mod::GetAvailableMods(const ScriptInterface& scriptInterface)
{
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
JS::RootedObject obj(cx, JS_NewPlainObject(cx));
const Paths paths(g_args);
// loop over all possible paths
OsPath modPath = paths.RData()/"mods";
OsPath modUserPath = paths.UserData()/"mods";
DirectoryNames modDirs;
DirectoryNames modDirsUser;
GetDirectoryEntries(modPath, NULL, &modDirs);
// Sort modDirs so that we can do a fast lookup below
std::sort(modDirs.begin(), modDirs.end());
PIVFS vfs = CreateVfs();
for (DirectoryNames::iterator iter = modDirs.begin(); iter != modDirs.end(); ++iter)
{
vfs->Clear();
if (vfs->Mount(L"", modPath / *iter, VFS_MOUNT_MUST_EXIST) < 0)
continue;
CVFSFile modinfo;
if (modinfo.Load(vfs, L"mod.json", false) != PSRETURN_OK)
continue;
JS::RootedValue json(cx);
if (!scriptInterface.ParseJSON(modinfo.GetAsString(), &json))
continue;
// Valid mod, add it to our structure
JS_SetProperty(cx, obj, utf8_from_wstring(iter->string()).c_str(), json);
}
GetDirectoryEntries(modUserPath, NULL, &modDirsUser);
bool dev = InDevelopmentCopy();
for (DirectoryNames::iterator iter = modDirsUser.begin(); iter != modDirsUser.end(); ++iter)
{
// If we are in a dev copy we do not mount mods in the user mod folder that
// are already present in the mod folder, thus we skip those here.
if (dev && std::binary_search(modDirs.begin(), modDirs.end(), *iter))
continue;
vfs->Clear();
if (vfs->Mount(L"", modUserPath / *iter, VFS_MOUNT_MUST_EXIST) < 0)
continue;
CVFSFile modinfo;
if (modinfo.Load(vfs, L"mod.json", false) != PSRETURN_OK)
continue;
JS::RootedValue json(cx);
if (!scriptInterface.ParseJSON(modinfo.GetAsString(), &json))
continue;
// Valid mod, add it to our structure
JS_SetProperty(cx, obj, utf8_from_wstring(iter->string()).c_str(), json);
}
return JS::ObjectValue(*obj);
}
void Mod::CacheEnabledModVersions(const shared_ptr<ScriptRuntime>& scriptRuntime)
{
ScriptInterface scriptInterface("Engine", "CacheEnabledModVersions", scriptRuntime);
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
JS::RootedValue availableMods(cx, GetAvailableMods(scriptInterface));
g_LoadedModVersions.clear();
for (const CStr& mod : g_modsLoaded)
{
// Ignore user and mod mod as they are irrelevant for compatibility checks
if (mod == "mod" || mod == "user")
continue;
CStr version;
JS::RootedValue modData(cx);
if (scriptInterface.GetProperty(availableMods, mod.c_str(), &modData))
scriptInterface.GetProperty(modData, "version", version);
g_LoadedModVersions.push_back({mod, version});
}
}
JS::Value Mod::GetLoadedModsWithVersions(const ScriptInterface& scriptInterface)
{
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
JS::RootedValue returnValue(cx);
scriptInterface.ToJSVal(cx, &returnValue, g_LoadedModVersions);
return returnValue;
}
JS::Value Mod::GetEngineInfo(const ScriptInterface& scriptInterface)
{
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
JS::RootedValue mods(cx, Mod::GetLoadedModsWithVersions(scriptInterface));
JS::RootedValue metainfo(cx);
ScriptInterface::CreateObject(
cx,
&metainfo,
"engine_version", engine_version,
"mods", mods);
scriptInterface.FreezeObject(metainfo, true);
return metainfo;
}