0ad/source/renderer
2012-08-21 16:40:07 +00:00
..
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DecalRData.cpp Bugfix- changed decal/terrain blending mode for the fixed renderpath 2012-08-09 16:22:49 +00:00
DecalRData.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
HWLightingModelRenderer.cpp Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
HWLightingModelRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
InstancingModelRenderer.cpp ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
InstancingModelRenderer.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp Disables useless MSVC warning in MikktspaceWrap. Cleans up a few inconsistencies 2012-08-21 16:40:07 +00:00
MikktspaceWrap.h Disables useless MSVC warning in MikktspaceWrap. Cleans up a few inconsistencies 2012-08-21 16:40:07 +00:00
ModelRenderer.cpp ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
ModelRenderer.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
ModelVertexRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
OverlayRenderer.cpp Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495. 2012-06-17 03:40:35 +00:00
OverlayRenderer.h Split out code specific to textured overlay lines construction from OverlayRenderer into its own files. 2012-06-02 21:19:20 +00:00
ParticleRenderer.cpp Bind textures correctly to GLSL sampler uniforms. 2012-04-10 21:07:52 +00:00
ParticleRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
PatchRData.cpp Bugfix- changed decal/terrain blending mode for the fixed renderpath 2012-08-09 16:22:49 +00:00
PatchRData.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
Renderer.cpp Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
Renderer.h smooth LOS 2012-08-06 22:38:42 +00:00
RenderModifiers.cpp smooth LOS 2012-08-06 22:38:42 +00:00
RenderModifiers.h Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
Scene.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
Scene.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
ShadowMap.cpp Improved shadow filtering, from eihrul. 2012-05-21 19:23:14 +00:00
ShadowMap.h Improved shadow filtering, from eihrul. 2012-05-21 19:23:14 +00:00
SkyManager.cpp Even more GLES compatibility 2012-02-13 15:06:25 +00:00
SkyManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TerrainOverlay.cpp Ticket 1612: Fixed overlay z-fighting in GLSL mode 2012-08-21 16:28:06 +00:00
TerrainOverlay.h Add support for texture-based terrain overlays. 2012-04-24 16:46:32 +00:00
TerrainRenderer.cpp New sound system implementation by stwf, refs #1223, #961. 2012-08-15 00:10:44 +00:00
TerrainRenderer.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
TexturedLineRData.cpp Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495. 2012-06-17 03:40:35 +00:00
TexturedLineRData.h Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495. 2012-06-17 03:40:35 +00:00
TimeManager.cpp added licensing headers to some of the new files 2012-08-06 21:34:41 +00:00
TimeManager.h added licensing headers to some of the new files 2012-08-06 21:34:41 +00:00
VertexArray.cpp Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexArray.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexBuffer.cpp Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexBuffer.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
VertexBufferManager.cpp # New territory border rendering. 2011-07-30 00:56:45 +00:00
VertexBufferManager.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
WaterManager.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
WaterManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00