72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ISOUNDITEM_H
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#define INCLUDED_ISOUNDITEM_H
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#include "lib/config2.h"
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#if CONFIG2_AUDIO
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#include "maths/Vector3D.h"
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#include "ps/CStr.h"
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#include "soundmanager/data/SoundData.h"
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class ISoundItem
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{
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public:
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virtual ~ISoundItem(){};
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virtual bool GetLooping() = 0;
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virtual void SetLooping(bool loop) = 0;
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virtual bool IsPlaying() = 0;
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virtual Path* GetName() = 0;
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virtual bool IdleTask() = 0;
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virtual bool IsFading() = 0;
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virtual bool Finished() = 0;
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virtual void Play() = 0;
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virtual void Stop() = 0;
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virtual void Attach(CSoundData* itemData) = 0;
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virtual void EnsurePlay() = 0;
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virtual void PlayAndDelete() = 0;
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virtual void StopAndDelete() = 0;
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virtual void FadeToIn(float newVolume, double fadeDuration) = 0;
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virtual void FadeAndDelete(double fadeTime) = 0;
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virtual void FadeAndPause(double fadeTime) = 0;
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virtual void PlayLoop() = 0;
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virtual void SetCone(float innerCone, float outerCone, float coneGain) = 0;
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virtual void SetPitch(float pitch) = 0;
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virtual void SetGain(float gain) = 0;
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virtual void SetLocation(const CVector3D& position) = 0;
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virtual void SetRollOff(float gain) = 0;
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virtual void Pause() = 0;
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virtual void Resume() = 0;
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};
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#endif // CONFIG2_AUDIO
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#endif // INCLUDED_ISOUNDITEM_H
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