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scripting
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Support new SpiderMonkey API.
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2010-11-16 23:00:52 +00:00 |
tests
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Optimise some matrix operations, based on patch from ortalo.
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2011-04-01 18:33:47 +00:00 |
Bound.cpp
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# Initial version of terrain decal textures.
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2011-03-13 19:22:05 +00:00 |
Bound.h
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# Initial version of terrain decal textures.
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2011-03-13 19:22:05 +00:00 |
Brush.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Brush.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Fixed.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
Fixed.h
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# Add fog-of-war.
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2010-09-23 12:13:13 +00:00 |
FixedVector2D.h
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
FixedVector3D.h
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
MathUtil.h
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Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
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2010-03-26 19:04:40 +00:00 |
Matrix3D.cpp
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Optimise some matrix operations, based on patch from ortalo.
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2011-04-01 18:33:47 +00:00 |
Matrix3D.h
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# Initial version of terrain decal textures.
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2011-03-13 19:22:05 +00:00 |
MD5.cpp
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Force some byte-order functions to be inline.
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2010-05-25 18:47:11 +00:00 |
MD5.h
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Force some byte-order functions to be inline.
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2010-05-25 18:47:11 +00:00 |
Noise.cpp
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Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
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2010-03-26 19:04:40 +00:00 |
Noise.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
NUSpline.cpp
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
NUSpline.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
Plane.cpp
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Inline common vector/matrix operations, for performance.
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2010-09-24 16:54:20 +00:00 |
Plane.h
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Add some missing consts to arguments.
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2010-07-25 14:10:46 +00:00 |
Quaternion.cpp
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Inline common vector/matrix operations, for performance.
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2010-09-24 16:54:20 +00:00 |
Quaternion.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
Sqrt.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Sqrt.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Vector2D.h
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Add/rename header guards
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2010-02-17 23:21:49 +00:00 |
Vector3D.cpp
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Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
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2011-03-04 20:02:05 +00:00 |
Vector3D.h
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Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
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2011-03-04 20:02:05 +00:00 |
Vector4D.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |