0ad/source/simulation
Ykkrosh ec69bccb2c # Tidied up some code.
- Made some classes not be singletons, since there's no reason why they
should be.
 - Made them non-global too (because globals have unclear lifetimes, and
make it harder to test things, etc). They're now owned by CGameView and
CWorld, and mostly accessed via g_Game or arguments (vaguely trying to
avoid the graphics code calling into the game code).
 - Moved CGameView implementation into pimpl, so the header file isn't
so heavy.
 - Changed a few pointers into references, to indicate that they're
never NULL.

This was SVN commit r4756.
2007-01-08 01:56:46 +00:00
..
AStarEngine.cpp # Made Atlas compile on linux 2006-11-12 04:02:36 +00:00
AStarEngine.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
Aura.cpp # Aura and territory rendering 2006-08-25 06:04:33 +00:00
Aura.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
BoundingObjects.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
BoundingObjects.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Collision.cpp # Fixes to terrain conformance and movement speed bonus. 2006-09-16 20:13:40 +00:00
Collision.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
Entity.cpp # Tidied up some code. 2007-01-08 01:56:46 +00:00
Entity.h # Order system refactoring. 2006-12-21 14:57:13 +00:00
EntityFormation.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
EntityFormation.h # Housekeeping. 2006-07-24 01:33:26 +00:00
EntityHandles.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
EntityHandles.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
EntityManager.cpp Fixed some potential sources of errors. 2006-10-10 05:21:41 +00:00
EntityManager.h Bug fixes and more game setup options. 2006-10-08 17:39:46 +00:00
EntityMessage.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
EntityOrders.h # Linux/ICC fixes 2007-01-02 18:11:00 +00:00
EntityPredicate.h Forcing update of EntityPredicate.h 2005-03-30 18:25:07 +00:00
EntityProperties.cpp Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused). 2006-07-13 03:29:33 +00:00
EntityProperties.h # housekeeping 2006-07-20 14:37:58 +00:00
EntityRendering.cpp # Order system refactoring. 2006-12-21 14:57:13 +00:00
EntityScriptInterface.cpp # Tidied up some code. 2007-01-08 01:56:46 +00:00
EntityStateProcessing.cpp # Order system refactoring. 2006-12-21 14:57:13 +00:00
EntitySupport.cpp # Housekeeping. 2006-07-24 01:33:26 +00:00
EntitySupport.h Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events. 2006-10-09 04:17:15 +00:00
EntityTemplate.cpp # Fixes to terrain conformance and movement speed bonus. 2006-09-16 20:13:40 +00:00
EntityTemplate.h # Fixes to terrain conformance and movement speed bonus. 2006-09-16 20:13:40 +00:00
EntityTemplateCollection.cpp # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
EntityTemplateCollection.h # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
EventHandlers.cpp # Order system refactoring. 2006-12-21 14:57:13 +00:00
EventHandlers.h Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events. 2006-10-09 04:17:15 +00:00
Formation.cpp GCC compatibility (fixed CStr.h case, got rid of a few warnings) 2006-10-20 01:06:43 +00:00
Formation.h # housekeeping 2006-07-20 14:37:58 +00:00
FormationCollection.cpp # housekeeping 2006-07-20 14:37:58 +00:00
FormationCollection.h # housekeeping 2006-07-20 14:37:58 +00:00
FormationManager.cpp # minor fixes exposed by ICC 9.0 warnings 2006-12-17 00:49:09 +00:00
FormationManager.h A few organization changes: 2006-06-09 23:07:11 +00:00
LOSManager.cpp Bug fixes and more game setup options. 2006-10-08 17:39:46 +00:00
LOSManager.h Bug fixes and more game setup options. 2006-10-08 17:39:46 +00:00
PathfindEngine.cpp # Order system refactoring. 2006-12-21 14:57:13 +00:00
PathfindEngine.h # Units will now back away from enemies when below minimum range. 2006-10-04 04:47:58 +00:00
PathfindSparse.cpp # Order system refactoring. 2006-12-21 14:57:13 +00:00
PathfindSparse.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
ProductionQueue.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
ProductionQueue.h # Better handling of entity ownership changes. 2006-07-21 00:05:56 +00:00
Projectile.cpp # Tidied up some code. 2007-01-08 01:56:46 +00:00
Projectile.h # Tidied up some code. 2007-01-08 01:56:46 +00:00
Scheduler.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Scheduler.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
ScriptObject.cpp More header-file rejigging. 2006-06-09 18:32:00 +00:00
ScriptObject.h # Made Atlas compile on linux 2006-11-12 04:02:36 +00:00
Simulation.cpp # Tidied up some code. 2007-01-08 01:56:46 +00:00
Simulation.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
Stance.cpp # Order system refactoring. 2006-12-21 14:57:13 +00:00
Stance.h Bug fixes and more game setup options. 2006-10-08 17:39:46 +00:00
Technology.cpp Renamed ore to metal in C++. 2006-10-26 22:01:26 +00:00
Technology.h Tried compiling with ICC9 on Linux, which raised various issues: 2006-12-16 01:01:15 +00:00
TechnologyCollection.cpp # Updates to techs. 2006-07-20 22:43:06 +00:00
TechnologyCollection.h # housekeeping 2006-07-20 14:37:58 +00:00
TerritoryManager.cpp # Tidied up some code. 2007-01-08 01:56:46 +00:00
TerritoryManager.h Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame. 2006-09-08 16:03:18 +00:00
TriggerManager.cpp # Fixes for GCC 2006-11-29 23:37:10 +00:00
TriggerManager.h # Fixes for GCC 2006-11-29 23:37:10 +00:00
TurnManager.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
TurnManager.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00