0ad/source/renderer
prefect e0b68b7f9f Use AddLocalProperty in CRenderer.
This gets rid of lots of boiler-plate code in JSI_* functions.

This was SVN commit r4380.
2006-09-23 12:48:06 +00:00
..
AlphaMapCalculator.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
AlphaMapCalculator.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
BlendShapes.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
FixedFunctionModelRenderer.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
FixedFunctionModelRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
HWLightingModelRenderer.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
HWLightingModelRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
InstancingModelRenderer.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
InstancingModelRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
ModelRenderer.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
ModelRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
ModelVertexRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
PatchRData.cpp # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
PatchRData.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
PlayerRenderer.cpp close #103 2006-09-14 19:15:32 +00:00
PlayerRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
Renderer.cpp Use AddLocalProperty in CRenderer. 2006-09-23 12:48:06 +00:00
Renderer.h Use AddLocalProperty in CRenderer. 2006-09-23 12:48:06 +00:00
RenderModifiers.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
RenderModifiers.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
RenderPathVertexShader.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
RenderPathVertexShader.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
ShadowMap.cpp Mac gcc complains about mixing size_t, uint etc.. 2006-09-01 06:59:29 +00:00
ShadowMap.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
SkyManager.cpp # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00
SkyManager.h # housekeeping 2006-07-20 14:37:58 +00:00
TerrainOverlay.cpp svn:ignore auto-generated test .cpp files. 2006-07-12 14:49:10 +00:00
TerrainOverlay.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
TerrainRenderer.cpp - Added support for translating texture coordinates in fancy water, so it can move in some direction like the non-fancy water can. 2006-09-11 22:35:44 +00:00
TerrainRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
TransparencyRenderer.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
TransparencyRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
VertexArray.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
VertexArray.h g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array 2005-10-31 16:26:51 +00:00
VertexBuffer.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
VertexBuffer.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
VertexBufferManager.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
VertexBufferManager.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
WaterManager.cpp # Updates to water rendering (more effects). 2006-09-10 05:31:41 +00:00
WaterManager.h # Updates to water rendering (more effects). 2006-09-10 05:31:41 +00:00