0ad/binaries/data/mods/public/gui/session/selection_details.js
2010-11-20 22:36:04 +00:00

256 lines
8.3 KiB
JavaScript

const RESOURCE_ICON_CELL_IDS = {food : 0, wood : 1, stone : 2, metal : 3};
function layoutSelectionSingle()
{
getGUIObjectByName("detailsAreaSingle").hidden = false;
getGUIObjectByName("detailsAreaMultiple").hidden = true;
// getGUIObjectByName("specific").hidden = false;
// getGUIObjectByName("iconBorder").hidden = false;
//getGUIObjectByName("attackIcon").size = "0 0 48 48";
//getGUIObjectByName("armourIcon").size = "0 48 48 96";
//getGUIObjectByName("barsArea").size = "50%+48 40 100% 136"
}
function layoutSelectionMultiple()
{
// getGUIObjectByName("specific").hidden = true;
// getGUIObjectByName("iconBorder").hidden = true;
//getGUIObjectByName("attackIcon").size = "-4 10 32 46";
//getGUIObjectByName("armourIcon").size = "-4 46 32 82";
//getGUIObjectByName("barsArea").size = "50%+60 40 100% 136"
getGUIObjectByName("detailsAreaMultiple").hidden = false;
getGUIObjectByName("detailsAreaSingle").hidden = true;
}
// Fills out information that most entities have
function displaySingle(entState, template)
{
// Get general unit and player data
var specificName = template.name.specific;
var genericName = template.name.generic != template.name.specific? template.name.generic : "";
var civName = g_CivData[g_Players[entState.player].civ].Name;
var playerName = g_Players[entState.player].name;
var playerColor = g_Players[entState.player].color.r + " " + g_Players[entState.player].color.g + " " +
g_Players[entState.player].color.b+ " " + g_Players[entState.player].color.a;
// Indicate disconnected players by prefixing their name
if (g_Players[entState.player].offline)
{
playerName = "[OFFLINE] " + playerName;
}
// Rank
getGUIObjectByName("rankIcon").cell_id = getRankIconCellId(entState);
// Hitpoints
var hitpoints = "";
if (entState.hitpoints)
{
var unitHealthBar = getGUIObjectByName("healthBar");
var healthSize = unitHealthBar.size;
healthSize.rtop = 100-100*Math.max(0, Math.min(1, entState.hitpoints / entState.maxHitpoints));
unitHealthBar.size = healthSize;
hitpoints = "[font=\"serif-bold-13\"]Hitpoints [/font]" + entState.hitpoints + "/" + entState.maxHitpoints;
getGUIObjectByName("health").tooltip = hitpoints;
getGUIObjectByName("health").hidden = false;
}
else
{
getGUIObjectByName("health").hidden = true;
}
// Resource stats
var resources = "";
var resourceType = "";
if (entState.resourceSupply)
{
resources = Math.ceil(+entState.resourceSupply.amount) + "/" + entState.resourceSupply.max;
resourceType = entState.resourceSupply.type["generic"];
if (resourceType == "treasure")
resourceType = entState.resourceSupply.type["specific"];
var unitResourceBar = getGUIObjectByName("resourceBar");
var resourceSize = unitResourceBar.size;
resourceSize.rtop = 100-100*Math.max(0, Math.min(1, +entState.resourceSupply.amount / entState.resourceSupply.max));
unitResourceBar.size = resourceSize;
var unitResources = getGUIObjectByName("resources");
unitResources.tooltip = "[font=\"serif-bold-13\"]Resources: [/font]" + resources + " " + resourceType;
if (!entState.hitpoints)
unitResources.size = getGUIObjectByName("health").size;
else
unitResources.size = getGUIObjectByName("stamina").size;
getGUIObjectByName("resources").hidden = false;
}
else
{
getGUIObjectByName("resources").hidden = true;
}
// Resource carrying
if (entState.resourceCarrying && entState.resourceCarrying.length)
{
var carried = entState.resourceCarrying[0];
// (we should only be carrying one resource type at once, so just display the first)
getGUIObjectByName("resourceCarryingIcon").hidden = false;
getGUIObjectByName("resourceCarryingText").hidden = false;
getGUIObjectByName("resourceCarryingIcon").cell_id = RESOURCE_ICON_CELL_IDS[carried.type];
getGUIObjectByName("resourceCarryingText").caption = carried.amount + "/" + carried.max;
}
else
{
getGUIObjectByName("resourceCarryingIcon").hidden = true;
getGUIObjectByName("resourceCarryingText").hidden = true;
}
// Set Captions
getGUIObjectByName("specific").caption = specificName;
getGUIObjectByName("player").caption = playerName;
getGUIObjectByName("player").textcolor = playerColor;
// Icon image
if (template.icon)
{
getGUIObjectByName("icon").sprite = "stretched:session/portraits/" + template.icon;
}
else
{
// TODO: we should require all entities to have icons, so this case never occurs
getGUIObjectByName("icon").sprite = "bkFillBlack";
}
// Tooltips
getGUIObjectByName("specific").tooltip = genericName;
getGUIObjectByName("player").tooltip = civName;
getGUIObjectByName("health").tooltip = hitpoints;
// getGUIObjectByName("attackIcon").tooltip = damageTypesToText(entState.attack);
getGUIObjectByName("armourIcon").tooltip = "[font=\"serif-bold-16\"]Attack: [/font]" + damageTypesToText(entState.attack) +
"\n[font=\"serif-bold-16\"]Armor: [/font]" + damageTypesToText(entState.armour);
// Icon Tooltip
var iconTooltip = "";
if (genericName)
iconTooltip = "[font=\"serif-bold-16\"]" + genericName + "[/font]";
if (template.tooltip)
iconTooltip += "\n[font=\"serif-13\"]" + template.tooltip + "[/font]";
getGUIObjectByName("iconBorder").tooltip = iconTooltip;
// Unhide Details Area
getGUIObjectByName("detailsAreaSingle").hidden = false;
getGUIObjectByName("detailsAreaMultiple").hidden = true;
}
// Fills out information for multiple entities
function displayMultiple(selection, template)
{
var averageHealth = 0;
var maxHealth = 0;
for (var i = 0; i < selection.length; i++)
{
var entState = GetEntityState(selection[i])
if (entState)
{
if (entState.hitpoints)
{
averageHealth += entState.hitpoints;
maxHealth += entState.maxHitpoints;
}
}
}
if (averageHealth > 0)
{
var unitHealthBar = getGUIObjectByName("healthBarMultiple");
var healthSize = unitHealthBar.size;
healthSize.rtop = 100-100*Math.max(0, Math.min(1, averageHealth / maxHealth));
unitHealthBar.size = healthSize;
var hitpoints = "[font=\"serif-bold-13\"]Hitpoints [/font]" + averageHealth + "/" + maxHealth;
var healthMultiple = getGUIObjectByName("healthMultiple");
healthMultiple.tooltip = hitpoints;
healthMultiple.hidden = false;
}
else
{
getGUIObjectByName("healthMultiple").hidden = true;
}
getGUIObjectByName("numberOfUnits").caption = selection.length;
// Unhide Details Area
getGUIObjectByName("detailsAreaMultiple").hidden = false;
getGUIObjectByName("detailsAreaSingle").hidden = true;
}
// Updates middle entity Selection Details Panel
function updateSelectionDetails()
{
var supplementalDetailsPanel = getGUIObjectByName("supplementalSelectionDetails");
var detailsPanel = getGUIObjectByName("selectionDetails");
var commandsPanel = getGUIObjectByName("unitCommands");
g_Selection.update();
var selection = g_Selection.toList();
if (selection.length == 0)
{
getGUIObjectByName("detailsAreaMultiple").hidden = true;
getGUIObjectByName("detailsAreaSingle").hidden = true;
hideUnitCommands();
supplementalDetailsPanel.hidden = true;
detailsPanel.hidden = true;
commandsPanel.hidden = true;
// getGUIObjectByName("unitSelectionPanel").hidden = true;
return;
}
/* If the unit has no data (e.g. it was killed), don't try displaying any
data for it. (TODO: it should probably be removed from the selection too;
also need to handle multi-unit selections) */
var entState = GetEntityState(selection[0]);
if (!entState)
return;
var template = GetTemplateData(entState.template);
// Fill out general info and display it
if (selection.length == 1)
displaySingle(entState, template);
else
displayMultiple(selection, template);
var player = Engine.GetPlayerID();
if (entState.player == player || g_DevSettings.controlAll)
{
//if (entState.stamina != undefined)
getGUIObjectByName("stamina").hidden = false;
//else
// getGUIObjectByName("stamina").hidden = true;
}
// Show Panels
supplementalDetailsPanel.hidden = false;
detailsPanel.hidden = false;
commandsPanel.hidden = false;
// Fill out commands panel for specific unit selected (or first unit of primary group)
updateUnitCommands(entState, supplementalDetailsPanel, commandsPanel, selection);
}