0ad/source/graphics/ParticleManager.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

69 lines
1.9 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_PARTICLEMANAGER
#define INCLUDED_PARTICLEMANAGER
#include "graphics/ParticleEmitter.h"
#include "graphics/ParticleEmitterType.h"
#include <boost/random/mersenne_twister.hpp>
#include <list>
#include <unordered_map>
class SceneCollector;
class CParticleManager
{
public:
CParticleManager();
~CParticleManager();
CParticleEmitterTypePtr LoadEmitterType(const VfsPath& path);
/**
* Tell the manager to handle rendering of an emitter that is no longer
* attached to a unit.
*/
void AddUnattachedEmitter(const CParticleEmitterPtr& emitter);
/**
* Delete unattached emitters if we don't wish to see them anymore (like in actor viewer)
*/
void ClearUnattachedEmitters();
void RenderSubmit(SceneCollector& collector, const CFrustum& frustum);
void Interpolate(const float simFrameLength);
float GetCurrentTime() const { return m_CurrentTime; }
Status ReloadChangedFile(const VfsPath& path);
/// Random number generator shared between all particle emitters.
boost::mt19937 m_RNG;
private:
float m_CurrentTime;
std::list<CParticleEmitterPtr> m_UnattachedEmitters;
std::unordered_map<VfsPath, CParticleEmitterTypePtr> m_EmitterTypes;
};
#endif // INCLUDED_PARTICLEMANAGER