..
GameSetup
Changes default random map sizes.
2011-03-23 08:12:04 +00:00
scripting
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
tests
Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
2010-12-05 08:41:55 +00:00
XML
path improvements/fixes:
2011-03-21 19:54:08 +00:00
ArchiveBuilder.cpp
Use path types and conversions more consistently.
2011-03-21 22:59:00 +00:00
ArchiveBuilder.h
Use path types and conversions more consistently.
2011-03-21 22:59:00 +00:00
CacheLoader.cpp
Fix build errors.
2011-03-21 21:06:08 +00:00
CacheLoader.h
Handle XMB caching with the same system as texture caching.
2010-12-04 00:08:26 +00:00
CConsole.cpp
FileExists -> VfsFileExists (see next commit)
2011-02-25 16:30:55 +00:00
CConsole.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
CLogger.cpp
Use path types and conversions more consistently.
2011-03-21 22:59:00 +00:00
CLogger.h
Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
2010-12-05 08:41:55 +00:00
ConfigDB.cpp
Use path types and conversions more consistently.
2011-03-21 22:59:00 +00:00
ConfigDB.h
Let local.cfg override the hardware-dependent defaults set by hwdetect
2011-03-03 01:49:49 +00:00
CStr.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
CStr.h
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
DllLoader.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
DllLoader.h
Fix compiling with Clang
2010-07-30 21:42:22 +00:00
Errors.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Errors.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
FileIo.cpp
FileExists -> VfsFileExists (see next commit)
2011-02-25 16:30:55 +00:00
FileIo.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Filesystem.cpp
Use path types and conversions more consistently.
2011-03-21 22:59:00 +00:00
Filesystem.h
FileExists -> VfsFileExists (see next commit)
2011-02-25 16:30:55 +00:00
Font.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
Font.h
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
Game.cpp
Implements random map system, fixes #6 .
2011-03-22 01:34:45 +00:00
Game.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
Globals.cpp
Don't scroll the game view when the mouse is outside the window
2010-01-23 20:40:15 +00:00
Globals.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
Hotkey.cpp
Add per-turn counts to profiler, as well as per-frame.
2011-02-20 20:50:26 +00:00
Hotkey.h
# Fix hotkey bugs.
2010-10-23 02:37:00 +00:00
Joystick.cpp
Primitive support for gamepad camera movement
2010-12-30 19:45:13 +00:00
Joystick.h
Primitive support for gamepad camera movement
2010-12-30 19:45:13 +00:00
KeyName.cpp
Support horizontal scroll wheels for camera rotation
2010-11-13 01:00:54 +00:00
KeyName.h
Build fix for very old SDL
2010-12-11 02:25:21 +00:00
Loader.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Loader.h
Add GPL header
2009-04-18 17:00:33 +00:00
LoaderThunks.h
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
Overlay.cpp
Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
2010-07-29 15:55:41 +00:00
Overlay.h
# Restructured GUI implementation
2009-12-03 20:17:22 +00:00
Parser.cpp
Fix #251 (Config parser doesn't ignore comments), based on patch from Cygal
2009-08-12 15:17:35 +00:00
Parser.h
Add GPL header
2009-04-18 17:00:33 +00:00
Profile.cpp
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
Profile.h
Fix profiler crash differently
2011-02-21 11:57:01 +00:00
ProfileViewer.cpp
Use path types and conversions more consistently.
2011-03-21 22:59:00 +00:00
ProfileViewer.h
Add some rough performance reporting.
2011-02-19 03:14:37 +00:00
Pyrogenesis.cpp
Use path types and conversions more consistently.
2011-03-21 22:59:00 +00:00
Pyrogenesis.h
Use path types and conversions more consistently.
2011-03-21 22:59:00 +00:00
Replay.cpp
path improvements/fixes:
2011-03-21 19:54:08 +00:00
Replay.h
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
Singleton.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
ThreadUtil.cpp
Windows fixes
2010-10-31 22:26:41 +00:00
ThreadUtil.h
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
UniDoubler.h
Add GPL header
2009-04-18 17:00:33 +00:00
UserReport.cpp
HTTP proxy discovery for Windows
2011-02-21 21:54:47 +00:00
UserReport.h
# Add opt-in automatic feedback system.
2011-02-16 20:40:15 +00:00
utf16string.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Util.cpp
Use path types and conversions more consistently.
2011-03-21 22:59:00 +00:00
Util.h
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
VideoMode.cpp
# Render unit silhouettes when behind buildings.
2011-03-18 16:57:54 +00:00
VideoMode.h
Fix launching Atlas from the main menu
2010-10-29 21:04:59 +00:00
World.cpp
Implements random map system, fixes #6 .
2011-03-22 01:34:45 +00:00
World.h
Implements random map system, fixes #6 .
2011-03-22 01:34:45 +00:00