0ad/source/renderer
wraitii dd0b56c8aa Replace DISCARD macro with ignore_result template.
Fixes eb7940b418.
As reported by Vladislav, there is possibly confusion on what exactly is
being ignored when there are multiple statements after DISCARD. Explicit
wrapping avoids that.

Differential Revision: https://code.wildfiregames.com/D3206
This was SVN commit r24397.
2020-12-15 09:03:44 +00:00
..
scripting Allow registering hooks that trigger on config changes. 2020-11-21 11:57:14 +00:00
AlphaMapCalculator.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
AlphaMapCalculator.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DecalRData.cpp Moves terrain lighting calculation to GPU. 2020-11-04 12:54:17 +00:00
DecalRData.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
HWLightingModelRenderer.cpp Fix ODR violation for ShaderModelRendererInternals. 2020-08-06 11:33:26 +00:00
HWLightingModelRenderer.h Fix ODR violation for ShaderModelRendererInternals. 2020-08-06 11:33:26 +00:00
InstancingModelRenderer.cpp Adds const to Material and CShaderProgram::Binding methods, removes a redundant variable from ModelRenderer 2020-01-26 21:32:12 +00:00
InstancingModelRenderer.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp Further cleanup of MikkTSpace 2019-05-30 23:03:01 +00:00
MikktspaceWrap.h Further cleanup of MikkTSpace 2019-05-30 23:03:01 +00:00
ModelRenderer.cpp Fix ODR violation for ShaderModelRendererInternals. 2020-08-06 11:33:26 +00:00
ModelRenderer.h Fix ODR violation for ShaderModelRendererInternals. 2020-08-06 11:33:26 +00:00
ModelVertexRenderer.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
OverlayRenderer.cpp Fix most of the new vs2017 induced warnings. 2020-11-26 22:28:50 +00:00
OverlayRenderer.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ParticleRenderer.cpp Replaces direct Camera member usage by appropriate method call (m_Orientation > GetOrientation()). 2019-12-14 12:56:47 +00:00
ParticleRenderer.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
PatchRData.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
PatchRData.h Little cleanup of PatchRData by reordering includes and correctly formats some loops. 2020-11-04 15:53:33 +00:00
PostprocManager.cpp Fix 3391542fec: AA / Sharpness not being correctly enabled at the start. 2020-12-03 12:19:44 +00:00
PostprocManager.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Renderer.cpp Replace DISCARD macro with ignore_result template. 2020-12-15 09:03:44 +00:00
Renderer.h Allow registering hooks that trigger on config changes. 2020-11-21 11:57:14 +00:00
RenderingOptions.cpp Fix rendering options failures following 8a1b3d6769 2020-11-22 11:09:13 +00:00
RenderingOptions.h Fix rendering options failures following 8a1b3d6769 2020-11-22 11:09:13 +00:00
RenderModifiers.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
RenderModifiers.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Scene.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
Scene.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ShadowMap.cpp Moves calculations of bounds for fixed shadows to a separate function. 2020-06-12 20:09:08 +00:00
ShadowMap.h Fix missing ShadowMap headers in previous, da4e601d8f. 2019-08-04 05:58:55 +00:00
SilhouetteRenderer.cpp Removes usages of duplication of Clamp function in gui, ps and renderer. Refs D1763. 2019-09-18 14:44:31 +00:00
SilhouetteRenderer.h Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
SkyManager.cpp Completely separates fixed and shader paths in sky rendering. 2020-08-09 15:21:06 +00:00
SkyManager.h Removes unused variable. It was introduced in f0615df318, an interface to control 2019-04-02 18:49:12 +00:00
TerrainOverlay.cpp Fixes terrain overlays by removing fixed pipeline dependency. 2020-11-09 18:50:40 +00:00
TerrainOverlay.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TerrainRenderer.cpp Replace DISCARD macro with ignore_result template. 2020-12-15 09:03:44 +00:00
TerrainRenderer.h Fixes terrain overlays by removing fixed pipeline dependency. 2020-11-09 18:50:40 +00:00
TexturedLineRData.cpp Fix most of the new vs2017 induced warnings. 2020-11-26 22:28:50 +00:00
TexturedLineRData.h Optimise out of frustum rendering of texture overlays. 2019-12-10 23:13:37 +00:00
TimeManager.cpp added licensing headers to some of the new files 2012-08-06 21:34:41 +00:00
TimeManager.h End source files with a newline. 2016-11-23 11:27:54 +00:00
VertexArray.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
VertexArray.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
VertexBuffer.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
VertexBuffer.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
VertexBufferManager.cpp Fix some format specifiers in debug strings. Reviewed by leper. 2017-09-16 15:28:01 +00:00
VertexBufferManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
WaterManager.cpp Fix most of the new vs2017 induced warnings. 2020-11-26 22:28:50 +00:00
WaterManager.h Removes additional depth texture copying and reusing existing refraction depth. 2020-11-11 18:46:52 +00:00