0ad/source/renderer/TimeManager.cpp
2012-08-06 21:34:41 +00:00

46 lines
1.1 KiB
C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "lib/timer.h"
#include "maths/MathUtil.h"
#include "renderer/TimeManager.h"
CTimeManager::CTimeManager()
{
m_frameDelta = 0.0;
m_globalTime = 0.0;
}
double CTimeManager::GetFrameDelta()
{
return m_frameDelta;
}
double CTimeManager::GetGlobalTime()
{
return m_globalTime;
}
void CTimeManager::Update(double delta)
{
m_frameDelta = delta;
m_globalTime += delta;
}