0ad/binaries/data/mods/official/entities
2005-12-13 21:43:08 +00:00
..
gaia Properties for LOS for Matei: traits.vision.los (structures, units), traits.vision.permanent (structures, gaia). 2005-10-08 23:00:39 +00:00
other Possible speed optimisation for gaia entities (don't inherit the usual events and the entity script). 2005-10-03 20:57:10 +00:00
structures Fixes to entity death and event handling (buildings should no longer be able to move, all units should be able to die). 2005-12-11 02:08:24 +00:00
units Added aura scripts and 3 auras: a Courage aura of 15 on Themistocles and 5 on Alexander, a Fear aura of 5 on Leonidas, and an Infidelity aura on female citizens. 2005-12-13 08:03:49 +00:00
template_corpse.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
template_entity_full.xml Added aura scripts and 3 auras: a Courage aura of 15 on Themistocles and 5 on Alexander, a Fear aura of 5 on Leonidas, and an Infidelity aura on female citizens. 2005-12-13 08:03:49 +00:00
template_entity_quasi.xml Possible speed optimisation for gaia entities (don't inherit the usual events and the entity script). 2005-10-03 20:57:10 +00:00
template_entity_script.js Rewrote InfidelityAura in a more correct way (if there are units from several players but none from your owner near you, you should switch to the player with the most units, not remain with your current owner; also, don't count other infidel things as units of your own player near you, so groups can be converted together). 2005-12-13 21:43:08 +00:00
template_entity.xml Trees can no longer move. 2005-12-11 23:28:08 +00:00