0ad/source/lib/res/sound
Ykkrosh bdbb2bcb16 # Updated unit animation code.
Added UnitAnimation class, to act as the interface between the entity
and actor. (Currently doesn't work very well, but it does make
animations loop smoothly and sometimes kind of makes them stay
synchronised.)
Fixed corpse animation - it now plays the final frame of the death
animation before turning static.
Fixed update/interpolate timings.
Added JS function saveProfileData.
Updated ffmpeg library.

This was SVN commit r4880.
2007-02-10 03:09:52 +00:00
..
ogghack.cpp # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
ogghack.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
snd_mgr.cpp # Updated unit animation code. 2007-02-10 03:09:52 +00:00
snd_mgr.h #added sound cone functionality for possible doplar effects, added ability to check if a sound is currently playing. 2007-01-13 16:15:17 +00:00