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Wijitmaker
ee9a2c9825
texture for shadow orientations
...
This was SVN commit r3294.
2005-12-28 05:30:04 +00:00
..
art
texture for shadow orientations
2005-12-28 05:30:04 +00:00
audio
Replaced - with _ in GUI
2005-01-01 12:06:17 +00:00
entities
fixed some collision radius issues
2005-12-27 00:27:07 +00:00
fonts
Committing updated font with a bit of test text while experimenting with accented characters.
2005-09-03 21:00:43 +00:00
gui
Fixed the button flickering bug. It turns out that guiHide/guiUnHide were settings controls to hidden/unhidden each tick, which caused the C++ code to reset mouse interaction properties even if the thing went from unhidden to unhidden. I fixed it by making guiHide and guiUnHide check whether the control is already hidden/unhidden before changing it, though maybe we want different behaviour from the C++ code.
2005-12-17 00:24:43 +00:00
language
Test data
2004-09-17 19:01:24 +00:00
maps
some player ownership changes for some combat testing
2005-12-27 00:00:22 +00:00
shaders
Work around what is apparently an ATI driver bug in the GLSL implementation
2005-11-06 22:47:26 +00:00
temp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00