janwas
dcd192cb60
- use wrapper class instead of std::wstring (reduces mixing of strings/paths; allows safe+easy join via operator/ and convenient case-insensitive comparison via operator==, avoids NativePathFromString, similar to boost::filesystem) - NativePath -> OsPath - add hash and To/FromJSVal for Path - add TS_ASSERT_PATH_EQUALS - replace _wfopen_s with sys_OpenFile - remove obsolete SortFiles/Directories This was SVN commit r9107.
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
/* Copyright (c) 2010 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef INCLUDED_REAL_DIRECTORY
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#define INCLUDED_REAL_DIRECTORY
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#include "lib/file/common/file_loader.h"
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#include "lib/sysdep/dir_watch.h"
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class RealDirectory : public IFileLoader
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{
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NONCOPYABLE(RealDirectory);
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public:
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RealDirectory(const OsPath& path, size_t priority, size_t flags);
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size_t Priority() const
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{
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return m_priority;
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}
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size_t Flags() const
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{
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return m_flags;
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}
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// IFileLoader
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virtual size_t Precedence() const;
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virtual wchar_t LocationCode() const;
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virtual OsPath Path() const
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{
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return m_path;
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}
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virtual LibError Load(const OsPath& name, const shared_ptr<u8>& buf, size_t size) const;
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LibError Store(const OsPath& name, const shared_ptr<u8>& fileContents, size_t size);
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void Watch();
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private:
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// note: paths are relative to the root directory, so storing the
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// entire path instead of just the portion relative to the mount point
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// is not all too wasteful.
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const OsPath m_path;
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const size_t m_priority;
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const size_t m_flags;
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// note: watches are needed in each directory because some APIs
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// (e.g. FAM) cannot watch entire trees with one call.
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PDirWatch m_watch;
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};
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typedef shared_ptr<RealDirectory> PRealDirectory;
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extern PRealDirectory CreateRealSubdirectory(const PRealDirectory& realDirectory, const OsPath& subdirectoryName);
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#endif // #ifndef INCLUDED_REAL_DIRECTORY
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