0ad/source/maths
prefect f953258a9d Fix Linux build, don't EVER #include <windows.h> again!
Removed some apparently unnecessary #includes
Merged multiple M_PI definitions into maths/MathUtil.h
Add newline at end of file

This was SVN commit r3384.
2006-01-21 20:01:17 +00:00
..
scripting Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
Bound.cpp rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
Bound.h Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
MathUtil.cpp newline stomper and fixed warnings 2004-06-11 02:14:18 +00:00
MathUtil.h Fix Linux build, don't EVER #include <windows.h> again! 2006-01-21 20:01:17 +00:00
Matrix3D.cpp various small fixes; some changes as in previous rev (which was only the files in lib/) 2005-12-07 03:44:17 +00:00
Matrix3D.h Atlas: Camera controls. 2005-09-15 05:31:49 +00:00
NUSpline.cpp Some Linux compile fixes over the place. 2006-01-07 01:04:26 +00:00
NUSpline.h Some Linux compile fixes over the place. 2006-01-07 01:04:26 +00:00
Plane.cpp MiniMap GCC and crash bug fix as well as some miscellany 2005-02-02 17:03:37 +00:00
Plane.h MiniMap GCC and crash bug fix as well as some miscellany 2005-02-02 17:03:37 +00:00
Quaternion.cpp ProfileViewer: Fixed char* vs wchar_t*. 2005-12-06 20:16:50 +00:00
Quaternion.h ProfileViewer: Fixed char* vs wchar_t*. 2005-12-06 20:16:50 +00:00
Vector3D.cpp CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
Vector3D.h CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
Vector4D.h CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00