0ad/source
2005-09-28 05:53:22 +00:00
..
graphics Added CameraLock() which makes the camera scroll smoothly over terrain and makes sure it is within g_YMinOffset+Terrain height and g_MaxZoomHeight, which are declared in main.cpp 2005-09-28 03:49:11 +00:00
gui Added changes to interactive minimap so that the camera will stay g_YMinOffset away from terrain it's warped to. 2005-09-28 03:46:05 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib bugfix when writing screenshot: was calculating rounded up size for VFS incorrectly. 2005-09-27 15:35:17 +00:00
maths Atlas: Camera controls. 2005-09-15 05:31:49 +00:00
ps comments/cosmetics; 2005-09-27 15:20:56 +00:00
renderer Changed water color to Jason's dark blue. 2005-09-28 05:53:22 +00:00
scripting This is what the explicit "this->" before accesses of members of a 2005-09-26 23:37:37 +00:00
simulation udbg fixes and a fix for the underscore problem in the assembler symbols 2005-09-26 05:38:40 +00:00
sound minor error reporting / wording changes while cruising through. 2005-09-08 01:48:57 +00:00
tools hook up emulate_glCompressedTexImage2D to new tex transform code (which takes care of DDS unpack) 2005-09-19 22:48:20 +00:00
main.cpp Added variables used by the MiniMap.cpp and GameView.cpp, and are for the CameraLock() function. 2005-09-28 03:44:21 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00