Ykkrosh
4fed9b8242
Merge from 22b478ffed8d. Pure scripted interface definitions. Entity creation from scripts. Improved messaging system. Messages on entity deletion. Basic player entities. Player ownership. Bug fixes. This was SVN commit r7281.
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpPlayer.h"
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#include "simulation2/system/InterfaceScripted.h"
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#include "simulation2/scripting/ScriptComponent.h"
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BEGIN_INTERFACE_WRAPPER(Player)
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END_INTERFACE_WRAPPER(Player)
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class CCmpPlayerScripted : public ICmpPlayer
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{
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public:
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DEFAULT_SCRIPT_WRAPPER(PlayerScripted)
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virtual void SetName(const std::wstring& name)
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{
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m_Script.CallVoid("SetName", name);
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}
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};
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REGISTER_COMPONENT_SCRIPT_WRAPPER(PlayerScripted)
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