0ad/source/simulation2/helpers
wraitii fa726867f1 Const-Correct the long range pathfinder
Debug variables are kept mutable as one otherwise has to use a complex
system and this is really not worth it.

Reviewed By: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D1491
This was SVN commit r22219.
2019-04-24 19:07:32 +00:00
..
CinemaPath.cpp Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized. 2017-04-14 23:20:49 +00:00
CinemaPath.h Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized. 2017-04-14 23:20:49 +00:00
Geometry.cpp Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
Geometry.h Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
Grid.h Properly handle map resizes in Atlas, fixes #4800. 2018-04-08 21:49:47 +00:00
HierarchicalPathfinder.cpp Hierarchical pathfinder: fix an issue with regions and some touch-ups 2019-04-24 19:02:09 +00:00
HierarchicalPathfinder.h Hierarchical pathfinder: fix an issue with regions and some touch-ups 2019-04-24 19:02:09 +00:00
LongPathfinder.cpp Const-Correct the long range pathfinder 2019-04-24 19:07:32 +00:00
LongPathfinder.h Const-Correct the long range pathfinder 2019-04-24 19:07:32 +00:00
Pathfinding.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
PathGoal.cpp Consider that the point could be inside the goal area in some PathGoal functions 2018-01-16 02:15:04 +00:00
PathGoal.h Consider that the point could be inside the goal area in some PathGoal functions 2018-01-16 02:15:04 +00:00
Player.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
Position.h Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
PriorityQueue.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
Rasterize.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Rasterize.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
Render.cpp Move selection ring OverlayTexture code from CCmpSelectable::UpdateTexturedLineOverlay to the SOverlayTexturedLine struct in graphics/Overlay.cpp and SimRender in simulation2/helpers/Render.cpp. 2017-12-10 00:19:51 +00:00
Render.h Move selection ring OverlayTexture code from CCmpSelectable::UpdateTexturedLineOverlay to the SOverlayTexturedLine struct in graphics/Overlay.cpp and SimRender in simulation2/helpers/Render.cpp. 2017-12-10 00:19:51 +00:00
Selection.cpp Cleanup the rest of the mess introduced with the NonGaiaEntities functions in 8c7b6dceaa. 2017-03-25 02:42:51 +00:00
Selection.h Cleanup the rest of the mess introduced with the NonGaiaEntities functions in 8c7b6dceaa. 2017-03-25 02:42:51 +00:00
SimulationCommand.h SpiderMonkey 38 upgrade: 10/35 2016-09-02 16:24:46 +00:00
Spatial.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00