0ad/source/lib/res/file
2005-08-12 22:19:31 +00:00
..
file.cpp reading a gamedev thread triggered the realization that WDIR no longer needs to store full path in dirent. therefore, streamlined opendir/readdir/closedir; I guess they are a good bit more efficient now. 2005-08-12 22:19:31 +00:00
file.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
vfs_mount.cpp - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
vfs_mount.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
vfs_path.cpp - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
vfs_path.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
vfs_tree.cpp - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
vfs_tree.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
vfs.cpp - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
vfs.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
zip.cpp - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
zip.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00