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tests
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# Automatic runtime validation of entity template files.
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2010-04-14 17:22:32 +00:00 |
CCmpCommandQueue.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
CCmpFootprint.cpp
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# Initial support for automatic validation of entity template XML.
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2010-04-09 19:02:39 +00:00 |
CCmpMotionBall.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
CCmpObstruction.cpp
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# Initial support for automatic validation of entity template XML.
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2010-04-09 19:02:39 +00:00 |
CCmpObstructionManager.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
CCmpOwnership.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
CCmpPathfinder.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
CCmpPosition.cpp
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# Initial support for automatic validation of entity template XML.
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2010-04-09 19:02:39 +00:00 |
CCmpProjectileManager.cpp
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# Basic projectile attacks in new simulation system
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2010-03-07 21:38:39 +00:00 |
CCmpSelectable.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
CCmpSoundManager.cpp
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
CCmpTemplateManager.cpp
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# Automatic runtime validation of entity template files.
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2010-04-14 17:22:32 +00:00 |
CCmpTerrain.cpp
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Fix #472 (fixed-point CTerrain::GetExactGroundLevel), based on patch from JubJub
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2010-04-06 17:31:38 +00:00 |
CCmpTest.cpp
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# Automatic runtime validation of entity template files.
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2010-04-14 17:22:32 +00:00 |
CCmpUnitMotion.cpp
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# Initial support for automatic validation of entity template XML.
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2010-04-09 19:02:39 +00:00 |
CCmpVisualActor.cpp
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# Documentation updates
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2010-04-15 19:59:07 +00:00 |
ICmpCommandQueue.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpCommandQueue.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpFootprint.cpp
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# Initial pathfinder integration in new simulation system
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2010-01-29 21:13:18 +00:00 |
ICmpFootprint.h
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Move Position.h to a better location.
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2010-03-17 23:13:21 +00:00 |
ICmpGuiInterface.cpp
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
ICmpGuiInterface.h
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
ICmpMotion.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpMotion.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpObstruction.cpp
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Split collision detection out of pathfinder so it can be used more widely.
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2010-03-17 23:01:12 +00:00 |
ICmpObstruction.h
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Split collision detection out of pathfinder so it can be used more widely.
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2010-03-17 23:01:12 +00:00 |
ICmpObstructionManager.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
ICmpObstructionManager.h
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
ICmpOwnership.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpOwnership.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpPathfinder.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
ICmpPathfinder.h
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Fix non-PCH builds
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2010-03-28 18:21:48 +00:00 |
ICmpPlayer.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpPlayer.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpPlayerManager.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpPlayerManager.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpPosition.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpPosition.h
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Move Position.h to a better location.
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2010-03-17 23:13:21 +00:00 |
ICmpProjectileManager.cpp
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# Basic projectile attacks in new simulation system
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2010-03-07 21:38:39 +00:00 |
ICmpProjectileManager.h
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# Basic projectile attacks in new simulation system
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2010-03-07 21:38:39 +00:00 |
ICmpSelectable.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpSelectable.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpSoundManager.cpp
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
ICmpSoundManager.h
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
ICmpTemplateManager.cpp
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
ICmpTemplateManager.h
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# Construct buildings from foundations.
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2010-03-12 21:41:40 +00:00 |
ICmpTerrain.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpTerrain.h
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Split collision detection out of pathfinder so it can be used more widely.
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2010-03-17 23:01:12 +00:00 |
ICmpTest.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpTest.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpUnitMotion.cpp
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# Basic animation support in new simulation system.
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2010-02-07 20:06:16 +00:00 |
ICmpUnitMotion.h
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# Basic animation support in new simulation system.
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2010-02-07 20:06:16 +00:00 |
ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpVisual.cpp
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# Fix animation syncing.
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2010-04-05 23:09:34 +00:00 |
ICmpVisual.h
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# Fix animation syncing.
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2010-04-05 23:09:34 +00:00 |