0ad/source/lobby/XmppClient.h
wraitii 7bfcd9f78b Additional entropy when hashing match passwords.
The purpose of our client-side hashing for lobby game passwords is to
prevent malicious hosts from getting valuable passwords from clients
(e.g. accidentally typing their lobby password instead of the game, or
even their email password, etc).
However, the hashing was deterministic (and rather simple), making it
possible to compute rainbow tables and recover user passwords anyways.

By adding more variation, including some that cannot so easily be
controlled by the host (the client name), this becomes impractical. The
password hashing function used is rather fast, but given the base low
probability of mistypes, this seems fine.

Differential Revision: https://code.wildfiregames.com/D3459
This was SVN commit r25459.
2021-05-18 14:47:36 +00:00

208 lines
8.0 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef XXXMPPCLIENT_H
#define XXXMPPCLIENT_H
#include "IXmppClient.h"
#include "glooxwrapper/glooxwrapper.h"
#include <ctime>
#include <deque>
#include <string>
#include <vector>
class ScriptRequest;
namespace glooxwrapper
{
class Client;
struct CertInfo;
}
class XmppClient : public IXmppClient, public glooxwrapper::ConnectionListener, public glooxwrapper::MUCRoomHandler, public glooxwrapper::IqHandler, public glooxwrapper::RegistrationHandler, public glooxwrapper::MessageHandler, public glooxwrapper::Jingle::SessionHandler
{
NONCOPYABLE(XmppClient);
private:
// Components
glooxwrapper::Client* m_client;
glooxwrapper::MUCRoom* m_mucRoom;
glooxwrapper::Registration* m_registration;
glooxwrapper::SessionManager* m_sessionManager;
// Account infos
std::string m_username;
std::string m_password;
std::string m_server;
std::string m_room;
std::string m_nick;
std::string m_xpartamuppId;
std::string m_echelonId;
// Security
std::string m_connectionDataJid;
std::string m_connectionDataIqId;
// State
gloox::CertStatus m_certStatus;
bool m_initialLoadComplete;
bool m_isConnected;
public:
// Basic
XmppClient(const ScriptInterface* scriptInterface, const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize = 0, const bool regOpt = false);
virtual ~XmppClient();
// JS::Heap is better for GC performance than JS::PersistentRooted
static void Trace(JSTracer *trc, void *data)
{
static_cast<XmppClient*>(data)->TraceMember(trc);
}
void TraceMember(JSTracer *trc);
// Network
void connect();
void disconnect();
bool isConnected();
void recv();
void SendIqGetBoardList();
void SendIqGetProfile(const std::string& player);
void SendIqGameReport(const ScriptRequest& rq, JS::HandleValue data);
void SendIqRegisterGame(const ScriptRequest& rq, JS::HandleValue data);
void SendIqGetConnectionData(const std::string& jid, const std::string& password, const std::string& clientSalt, bool localIP);
void SendIqUnregisterGame();
void SendIqChangeStateGame(const std::string& nbp, const std::string& players);
void SendIqLobbyAuth(const std::string& to, const std::string& token);
void SetNick(const std::string& nick);
std::string GetNick() const;
std::string GetJID() const;
void kick(const std::string& nick, const std::string& reason);
void ban(const std::string& nick, const std::string& reason);
void SetPresence(const std::string& presence);
const char* GetPresence(const std::string& nickname);
const char* GetRole(const std::string& nickname);
std::wstring GetRating(const std::string& nickname);
const std::wstring& GetSubject();
JS::Value GUIGetPlayerList(const ScriptRequest& rq);
JS::Value GUIGetGameList(const ScriptRequest& rq);
JS::Value GUIGetBoardList(const ScriptRequest& rq);
JS::Value GUIGetProfile(const ScriptRequest& rq);
void SendStunEndpointToHost(const std::string& ip, u16 port, const std::string& hostJID);
/**
* Convert gloox values to string or time.
*/
static const char* GetPresenceString(const gloox::Presence::PresenceType presenceType);
static const char* GetRoleString(const gloox::MUCRoomRole role);
static std::string StanzaErrorToString(gloox::StanzaError err);
static std::string RegistrationResultToString(gloox::RegistrationResult res);
static std::string ConnectionErrorToString(gloox::ConnectionError err);
static std::string CertificateErrorToString(gloox::CertStatus status);
static std::time_t ComputeTimestamp(const glooxwrapper::Message& msg);
protected:
/* Xmpp handlers */
/* MUC handlers */
virtual void handleMUCParticipantPresence(glooxwrapper::MUCRoom& room, const glooxwrapper::MUCRoomParticipant, const glooxwrapper::Presence&);
virtual void handleMUCError(glooxwrapper::MUCRoom& room, gloox::StanzaError);
virtual void handleMUCMessage(glooxwrapper::MUCRoom& room, const glooxwrapper::Message& msg, bool priv);
virtual void handleMUCSubject(glooxwrapper::MUCRoom& room, const glooxwrapper::string& nick, const glooxwrapper::string& subject);
/* MUC handlers not supported by glooxwrapper */
// virtual bool handleMUCRoomCreation(glooxwrapper::MUCRoom*) {return false;}
// virtual void handleMUCInviteDecline(glooxwrapper::MUCRoom*, const glooxwrapper::JID&, const std::string&) {}
// virtual void handleMUCInfo(glooxwrapper::MUCRoom*, int, const std::string&, const glooxwrapper::DataForm*) {}
// virtual void handleMUCItems(glooxwrapper::MUCRoom*, const std::list<gloox::Disco::Item*, std::allocator<gloox::Disco::Item*> >&) {}
/* Log handler */
virtual void handleLog(gloox::LogLevel level, gloox::LogArea area, const std::string& message);
/* ConnectionListener handlers*/
virtual void onConnect();
virtual void onDisconnect(gloox::ConnectionError e);
virtual bool onTLSConnect(const glooxwrapper::CertInfo& info);
/* Iq Handlers */
virtual bool handleIq(const glooxwrapper::IQ& iq);
virtual void handleIqID(const glooxwrapper::IQ&, int) {}
/* Registration Handlers */
virtual void handleRegistrationFields(const glooxwrapper::JID& /*from*/, int fields, glooxwrapper::string instructions );
virtual void handleRegistrationResult(const glooxwrapper::JID& /*from*/, gloox::RegistrationResult result);
virtual void handleAlreadyRegistered(const glooxwrapper::JID& /*from*/);
virtual void handleDataForm(const glooxwrapper::JID& /*from*/, const glooxwrapper::DataForm& /*form*/);
virtual void handleOOB(const glooxwrapper::JID& /*from*/, const glooxwrapper::OOB& oob);
/* Message Handler */
virtual void handleMessage(const glooxwrapper::Message& msg, glooxwrapper::MessageSession* session);
/* Session Handler */
virtual void handleSessionAction(gloox::Jingle::Action action, glooxwrapper::Jingle::Session& session, const glooxwrapper::Jingle::Session::Jingle& jingle);
virtual void handleSessionInitiation(glooxwrapper::Jingle::Session& session, const glooxwrapper::Jingle::Session::Jingle& jingle);
public:
JS::Value GuiPollNewMessages(const ScriptInterface& guiInterface);
JS::Value GuiPollHistoricMessages(const ScriptInterface& guiInterface);
bool GuiPollHasPlayerListUpdate();
void SendMUCMessage(const std::string& message);
protected:
template<typename... Args>
void CreateGUIMessage(
const std::string& type,
const std::string& level,
const std::time_t time,
Args const&... args);
private:
struct SPlayer {
SPlayer(const gloox::Presence::PresenceType presence, const gloox::MUCRoomRole role, const glooxwrapper::string& rating)
: m_Presence(presence), m_Role(role), m_Rating(rating)
{
}
gloox::Presence::PresenceType m_Presence;
gloox::MUCRoomRole m_Role;
glooxwrapper::string m_Rating;
};
using PlayerMap = std::map<glooxwrapper::string, SPlayer>;
/// Map of players
PlayerMap m_PlayerMap;
/// Whether or not the playermap has changed since the last time the GUI checked.
bool m_PlayerMapUpdate;
/// List of games
std::vector<const glooxwrapper::Tag*> m_GameList;
/// List of rankings
std::vector<const glooxwrapper::Tag*> m_BoardList;
/// Profile data
std::vector<const glooxwrapper::Tag*> m_Profile;
/// ScriptInterface to root the values
const ScriptInterface* m_ScriptInterface;
/// Queue of messages for the GUI
std::deque<JS::Heap<JS::Value> > m_GuiMessageQueue;
/// Cache of all GUI messages received since the login
std::vector<JS::Heap<JS::Value> > m_HistoricGuiMessages;
/// Current room subject/topic.
std::wstring m_Subject;
};
#endif // XMPPCLIENT_H