I might be wrong but I believe that's a specific case where you want the local ip to be used in the lobby because you're playing with a relative and other people on the internet.
Just so…
Whether or not there is an XMPP client isn't related to the IP-addresses of game participants (what localNetwork
seems to be about), but whether a game gets started through the lobby or not. So…
I just noticed pre-commit has been failing after my recent commit fixing the Python version used for ruff check
, so I just pushed another commit fixing that. I intend to split everything in this…
As it turns out I didn't account for the XML parsing when modifying the code. Thanks for noticing. 👍 It's a good example though why catching all exceptions ("except Exception:") is problematic,…
I can't test it, because some parts of the necessary SPIR-V toolchain aren't available for Debian, but I expect compiling the shaders takes so much time that a switch from SHA1 to SHA256 for…
Different commit or different PR? I don't mind splitting it out, but given how messy past commits sometimes were I feel like this is nitpicking. 😉
My intention was that this change doesn't change the functionality at all. As far as I can see I achieved that, but maybe I'm wrong? Do you see anything which is different to before now?