• Joined on 2024-08-19
Dunedan commented on issue 0ad/0ad#3651 2024-09-24 08:48:21 +02:00
[PATCH] Server name length should be limited

I'd still be in favor of limiting it to a lower number of characters like 140. 1024 characters take up too much space in the game list.

To avoid players circumventing that, we should, as…

Dunedan closed issue 0ad/0ad#5344 2024-09-24 08:38:53 +02:00
Lobby server/account UI
Dunedan commented on issue 0ad/0ad#5344 2024-09-24 08:38:53 +02:00
Lobby server/account UI

With the numbers of users we see, scaling the lobby isn't an issue at all.

Supporting multiple lobbies would split the existing player base, which isn't desirable right now, as it'd lead to…

Dunedan commented on issue 0ad/0ad#3651 2024-09-24 08:32:52 +02:00
[PATCH] Server name length should be limited

As the UI nowadays properly wraps long server names, the main reason for limiting their length from my perspective is to prevent abuse. Choosing an overly long server name draws attention in the…

Dunedan closed issue 0ad/0ad#4315 2024-09-24 08:14:52 +02:00
[PATCH] Disconnect detection is broken in lobby.
Dunedan commented on issue 0ad/0ad#4315 2024-09-24 08:14:49 +02:00
[PATCH] Disconnect detection is broken in lobby.

This bug got fixed at some point in the past. Now once getting kicked the reason is printed, the connection gets terminated and all input fields become disabled. If the player was in pregame,…

Dunedan closed issue 0ad/0ad#4812 2024-09-24 07:52:49 +02:00
XpartaMuPP doesn't use original id for responses
Dunedan commented on issue 0ad/0ad#4812 2024-09-24 07:52:28 +02:00
XpartaMuPP doesn't use original id for responses

This issue got fixed several years ago. Nowadays XpartaMuPP correctly responds to requests with keeping the original id.

Dunedan closed issue 0ad/0ad#2489 2024-09-24 07:46:26 +02:00
Lobby subject should be translated.
Dunedan commented on issue 0ad/0ad#2489 2024-09-24 07:46:26 +02:00
Lobby subject should be translated.

As there hasn't been any pushback for my proposal to close this issue, I'm going to close it now.

Dunedan pushed to main at 0ad/0ad 2024-09-22 15:30:11 +02:00
660dd63792 Delete existing SPIR-V shaders before regeneration
Dunedan deleted branch actually-rebuild-shaders from Dunedan/0ad 2024-09-22 15:30:05 +02:00
Dunedan merged pull request 0ad/0ad#7067 2024-09-22 15:30:05 +02:00
Delete existing SPIR-V shaders before regeneration
Dunedan pushed to better-po-linting at Dunedan/0ad 2024-09-22 15:28:15 +02:00
8a19698f38 Improve command output when no files are found
Dunedan commented on pull request 0ad/0ad#7068 2024-09-22 13:31:10 +02:00
Make SPIR-V file names reproducible

Yes, #7067 should be merged first.

Dunedan commented on pull request 0ad/0ad#7054 2024-09-22 11:33:16 +02:00
WIP: Improve linting of PO files

Well since it asks for specific files I was confused as to whether it had checked in default locations first or not :) But I'm fine either way.

I'll have a look whether I can improve the help…

Dunedan commented on pull request 0ad/0ad#7068 2024-09-22 11:28:37 +02:00
Make SPIR-V file names reproducible

Does the game know how to find them?

The file names for the programs (bloom.xml, canvas2d.xml, cas.xml, ...) stay the same. I believe that's what the game is using as entry point. What…

Dunedan commented on pull request 0ad/0ad#7054 2024-09-22 11:17:35 +02:00
WIP: Improve linting of PO files

I think the script should yell if the fallback finds no files though.

I believe what you're referring as "fallback" to, is just the functionality to check single files instead of all…

Dunedan commented on pull request 0ad/0ad#7054 2024-09-22 11:14:20 +02:00
WIP: Improve linting of PO files

After the update i don't seem to be able to run the script automatically anymore ? Need to give it a path ?

python3 check_translations.py 
Usage: check_translations.py [OPTIONS]
Dunedan created pull request 0ad/0ad#7068 2024-09-22 10:57:56 +02:00
Make SPIR-V file names reproducible