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0ad/source/graphics/TerrainProperties.cpp

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/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "TerrainProperties.h"
#include <string>
#include <vector>
#include <boost/tokenizer.hpp>
#include "TerrainTextureManager.h"
#include "maths/MathUtil.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "ps/Shapes.h"
#include "ps/XML/XeroXMB.h"
#include "ps/XML/Xeromyces.h"
CTerrainProperties::CTerrainProperties(CTerrainPropertiesPtr parent):
m_pParent(parent),
m_BaseColor(0),
m_HasBaseColor(false),
m_TextureAngle((float)M_PI / 4.f),
m_TextureSize(32.f),
m_MovementClass("default")
{
if (m_pParent)
m_Groups = m_pParent->m_Groups;
}
CTerrainPropertiesPtr CTerrainProperties::FromXML(const CTerrainPropertiesPtr& parent, const VfsPath& pathname)
{
CXeromyces XeroFile;
if (XeroFile.Load(g_VFS, pathname, "terrain") != PSRETURN_OK)
return CTerrainPropertiesPtr();
XMBElement root = XeroFile.GetRoot();
CStr rootName = XeroFile.GetElementString(root.GetNodeName());
// Check that we've got the right kind of xml document
# Housekeeping and pathfinder enhancements / optimization when dealing with ranged actions. - Modified Xeromyces to no longer automatically convert element and attribute names to lowercase, so that we can have camelCase names. We should now be able to convert all the multi-word entity properties, like pass_through_allies, to camelCase, like passThroughAllies, which is more consistent with the rest of our JavaScript naming conventions. To support the existing code that assumes lowercase element names, I made the getElementID and getAttributeID methods (used in the EL and AT macros) ignore case, and I changed any code that directly accessed element names to use the right case. CEntityTemplate now converts Names_LikeThis to names_likeThis (changing each separate "word" in the name to camelCase). Changed the version letter in XMB filenames from A to B to support this without requiring people to delete old XMBs. - Enhanced the pathfinder's handling of contact paths, resulting in a very large speedup for actions like attacking, construction, etc. The problem was that the pathfinder used to not count a given state as the goal unless it was exactly coincident with the target location. This is fine when you order a unit to go exactly to a certain spot, but if you're ordering a unit to build, gather or attack something, then the target tile is impassable (because your target is there) and therefore the pathfinder never declares a state final. As a result, the pathfinder tries hundreds of extra tiles in case there is a long path that gets to the goal, and after failing to find any path that reaches the goal, it gives you one to the closest point it got to. To fix it, I made the pathfinder take into account a radius around the goal in which it's OK to be, which depends on the size of the target unit and the range of your action. This was SVN commit r4186.
2006-08-01 05:41:21 +02:00
if (rootName != "Terrains")
{
LOGERROR("TerrainProperties: Loading %s: Root node is not terrains (found \"%s\")",
pathname.string8(),
rootName);
return CTerrainPropertiesPtr();
}
#define ELMT(x) int el_##x = XeroFile.GetElementID(#x)
ELMT(terrain);
#undef ELMT
// Ignore all non-terrain nodes, loading the first terrain node and
// returning it.
// Really, we only expect there to be one child and it to be of the right
// type, though.
XERO_ITER_EL(root, child)
{
if (child.GetNodeName() == el_terrain)
{
CTerrainPropertiesPtr ret (new CTerrainProperties(parent));
ret->LoadXml(child, &XeroFile, pathname);
return ret;
}
else
{
LOGWARNING("TerrainProperties: Loading %s: Unexpected node %s\n",
pathname.string8(),
XeroFile.GetElementString(child.GetNodeName()));
// Keep reading - typos shouldn't be showstoppers
}
}
return CTerrainPropertiesPtr();
}
void CTerrainProperties::LoadXml(XMBElement node, CXeromyces *pFile, const VfsPath& UNUSED(pathname))
{
#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
// Terrain Attribs
ATTR(mmap);
ATTR(groups);
ATTR(movementclass);
ATTR(angle);
ATTR(size);
#undef ELMT
#undef ATTR
XERO_ITER_ATTR(node, attr)
{
if (attr.Name == attr_groups)
{
// Parse a comma-separated list of groups, add the new entry to
// each of them
m_Groups.clear();
boost::char_separator<char> sep(", ");
typedef boost::tokenizer<boost::char_separator<char> > tokenizer;
tokenizer tok(attr.Value, sep);
for(tokenizer::iterator it = tok.begin(); it != tok.end(); ++it)
m_Groups.push_back(g_TexMan.FindGroup(*it));
}
else if (attr.Name == attr_mmap)
{
CColor col;
if (!col.ParseString(attr.Value, 255))
continue;
// m_BaseColor is BGRA
u8 *baseColor = (u8*)&m_BaseColor;
baseColor[0] = (u8)(col.b*255);
baseColor[1] = (u8)(col.g*255);
baseColor[2] = (u8)(col.r*255);
baseColor[3] = (u8)(col.a*255);
m_HasBaseColor = true;
}
else if (attr.Name == attr_angle)
{
m_TextureAngle = DEGTORAD(attr.Value.ToFloat());
}
else if (attr.Name == attr_size)
{
m_TextureSize = attr.Value.ToFloat();
}
else if (attr.Name == attr_movementclass)
{
m_MovementClass = attr.Value;
}
}
}
bool CTerrainProperties::HasBaseColor()
{
return m_HasBaseColor || (m_pParent && m_pParent->HasBaseColor());
}
u32 CTerrainProperties::GetBaseColor()
{
if (m_HasBaseColor || !m_pParent)
return m_BaseColor;
else if (m_pParent)
return m_pParent->GetBaseColor();
else
// White, full opacity.. but this value shouldn't ever be used
return 0xFFFFFFFF;
}