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0ad/source/ps/tests/test_Hotkeys.h

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/* Copyright (C) 2021 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "lib/self_test.h"
#include "lib/external_libraries/libsdl.h"
#include "ps/Hotkey.h"
#include "ps/ConfigDB.h"
#include "ps/Globals.h"
#include "ps/Filesystem.h"
class TestHotkey : public CxxTest::TestSuite
{
std::unique_ptr<CConfigDB> configDB;
// Stores whether one of these was sent in the last fakeInput call.
bool hotkeyPress = false;
bool hotkeyUp = false;
private:
void fakeInput(const char* key, bool keyDown)
{
SDL_Event_ ev;
ev.ev.type = keyDown ? SDL_KEYDOWN : SDL_KEYUP;
ev.ev.key.repeat = 0;
ev.ev.key.keysym.scancode = SDL_GetScancodeFromName(key);
GlobalsInputHandler(&ev);
HotkeyInputPrepHandler(&ev);
HotkeyInputActualHandler(&ev);
hotkeyPress = false;
hotkeyUp = false;
while(in_poll_priority_event(&ev))
{
hotkeyUp |= ev.ev.type == SDL_HOTKEYUP;
hotkeyPress |= ev.ev.type == SDL_HOTKEYPRESS;
HotkeyStateChange(&ev);
}
}
public:
void setUp()
{
g_VFS = CreateVfs();
2021-03-23 13:46:59 +01:00
TS_ASSERT_OK(g_VFS->Mount(L"config", DataDir() / "_testconfig" / ""));
TS_ASSERT_OK(g_VFS->Mount(L"cache", DataDir() / "_testcache" / ""));
configDB = std::make_unique<CConfigDB>();
g_scancodes = {};
}
void tearDown()
{
configDB.reset();
g_VFS.reset();
DeleteDirectory(DataDir()/"_testcache");
DeleteDirectory(DataDir()/"_testconfig");
}
void test_Hotkeys()
{
configDB->SetValueString(CFG_SYSTEM, "hotkey.A", "A");
configDB->SetValueString(CFG_SYSTEM, "hotkey.AB", "A+B");
configDB->SetValueString(CFG_SYSTEM, "hotkey.ABC", "A+B+C");
configDB->SetValueList(CFG_SYSTEM, "hotkey.D", { "D", "D+E" });
configDB->WriteFile(CFG_SYSTEM, "config/conf.cfg");
configDB->Reload(CFG_SYSTEM);
UnloadHotkeys();
LoadHotkeys(*configDB);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
/**
* Simple check.
*/
fakeInput("A", true);
TS_ASSERT_EQUALS(hotkeyPress, true);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
fakeInput("A", false);
TS_ASSERT_EQUALS(hotkeyUp, true);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
/**
* Hotkey combinations:
* - The most precise match only is selected
* - Order does not matter.
*/
fakeInput("A", true);
fakeInput("B", true);
// HotkeyUp is true - A is released.
TS_ASSERT_EQUALS(hotkeyUp, true);
TS_ASSERT_EQUALS(hotkeyPress, true);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
fakeInput("B", false);
// A is silently retriggered - no Press
TS_ASSERT_EQUALS(hotkeyPress, false);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), true);
fakeInput("A", false);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
fakeInput("B", true);
fakeInput("A", true);
TS_ASSERT_EQUALS(hotkeyUp, false);
TS_ASSERT_EQUALS(hotkeyPress, true);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
fakeInput("A", false);
fakeInput("B", false);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
fakeInput("A", true);
fakeInput("B", true);
fakeInput("B", false);
TS_ASSERT_EQUALS(hotkeyUp, true);
// The "A" is retriggered silently.
TS_ASSERT_EQUALS(hotkeyPress, false);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
fakeInput("A", false);
fakeInput("D", true);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
}
void test_double_combination()
{
configDB->SetValueString(CFG_SYSTEM, "hotkey.AB", "A+B");
configDB->SetValueList(CFG_SYSTEM, "hotkey.D", { "D", "E" });
configDB->WriteFile(CFG_SYSTEM, "config/conf.cfg");
configDB->Reload(CFG_SYSTEM);
UnloadHotkeys();
LoadHotkeys(*configDB);
// Bit of a special case > Both D and E trigger the same hotkey.
// In that case, any key change that still gets the hotkey triggered
// will re-trigger a "press", and on the final release, the "Up" is sent.
fakeInput("D", true);
TS_ASSERT_EQUALS(hotkeyUp, false);
TS_ASSERT_EQUALS(hotkeyPress, true);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
fakeInput("E", true);
TS_ASSERT_EQUALS(hotkeyUp, false);
TS_ASSERT_EQUALS(hotkeyPress, true);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
fakeInput("D", false);
TS_ASSERT_EQUALS(hotkeyUp, false);
TS_ASSERT_EQUALS(hotkeyPress, true);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
fakeInput("E", false);
TS_ASSERT_EQUALS(hotkeyUp, true);
TS_ASSERT_EQUALS(hotkeyPress, false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
// Check that silent triggering works even in that case.
fakeInput("D", true);
fakeInput("E", true);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
fakeInput("A", true);
fakeInput("B", true);
TS_ASSERT_EQUALS(hotkeyUp, true);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
fakeInput("B", false);
TS_ASSERT_EQUALS(hotkeyPress, false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
fakeInput("E", false);
TS_ASSERT_EQUALS(hotkeyUp, false);
TS_ASSERT_EQUALS(hotkeyPress, false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
// Note: as a consequence of the special case here - repressing E won't trigger a "press".
fakeInput("E", true);
TS_ASSERT_EQUALS(hotkeyUp, false);
TS_ASSERT_EQUALS(hotkeyPress, false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
fakeInput("E", false);
TS_ASSERT_EQUALS(hotkeyUp, false);
TS_ASSERT_EQUALS(hotkeyPress, false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
fakeInput("D", false);
TS_ASSERT_EQUALS(hotkeyUp, false);
TS_ASSERT_EQUALS(hotkeyPress, false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
}
void test_quirk()
{
configDB->SetValueString(CFG_SYSTEM, "hotkey.A", "A");
configDB->SetValueString(CFG_SYSTEM, "hotkey.AB", "A+B");
configDB->SetValueString(CFG_SYSTEM, "hotkey.ABC", "A+B+C");
configDB->SetValueList(CFG_SYSTEM, "hotkey.D", { "D", "D+E" });
configDB->SetValueString(CFG_SYSTEM, "hotkey.E", "E+C");
configDB->WriteFile(CFG_SYSTEM, "config/conf.cfg");
configDB->Reload(CFG_SYSTEM);
UnloadHotkeys();
LoadHotkeys(*configDB);
/**
* Quirk of the implementation: hotkeys are allowed to fire with too many keys.
* Further, hotkeys with the same # of keys are allowed to trigger at the same time.
* This is required to make e.g. 'up' and 'left' scroll up-left when both are active.
* It would be nice to extend this to 'non-conflicting hotkeys', but that's quickly far more complex.
*/
fakeInput("A", true);
fakeInput("D", true);
// A+D isn't a hotkey; both A and D are active.
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
fakeInput("C", true);
// A+D+C likewise.
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
fakeInput("B", true);
// A+B+C is a hotkey, more specific than A and D - both deactivated.
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
fakeInput("E", true);
// D+E is still less specific than A+B+C - nothing changes.
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
fakeInput("B", false);
// E & D activated - D+E and E+C have the same specificity.
// The triggering is silent as it's from a key release.
TS_ASSERT_EQUALS(hotkeyUp, true);
TS_ASSERT_EQUALS(hotkeyPress, false);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("E"), true);
fakeInput("E", false);
// A and D again.
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
fakeInput("A", false);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
fakeInput("D", false);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
UnloadHotkeys();
}
};