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0ad/source/ps/tests/test_Hotkeys.h
wraitii 66fbc23f2c De-singletonify CConfigDB, make hooks RAII.
CConfigDB is no longer a singleton, and its members are no longer
static.
This makes it possible to have several instances of it, useful for
testing of if we ever want to have different config profiles.

Also updates hooks to delete themselves on destruction, to fit a more
natural RAII pattern. Long-lived objects must take care to destroy hooks
before ConfigDB is reset.

Differential Revision: https://code.wildfiregames.com/D3866
This was SVN commit r25326.
2021-04-27 07:45:40 +00:00

319 lines
11 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "lib/self_test.h"
#include "lib/external_libraries/libsdl.h"
#include "ps/Hotkey.h"
#include "ps/ConfigDB.h"
#include "ps/Globals.h"
#include "ps/Filesystem.h"
class TestHotkey : public CxxTest::TestSuite
{
std::unique_ptr<CConfigDB> configDB;
// Stores whether one of these was sent in the last fakeInput call.
bool hotkeyPress = false;
bool hotkeyUp = false;
private:
void fakeInput(const char* key, bool keyDown)
{
SDL_Event_ ev;
ev.ev.type = keyDown ? SDL_KEYDOWN : SDL_KEYUP;
ev.ev.key.repeat = 0;
ev.ev.key.keysym.scancode = SDL_GetScancodeFromName(key);
GlobalsInputHandler(&ev);
HotkeyInputPrepHandler(&ev);
HotkeyInputActualHandler(&ev);
hotkeyPress = false;
hotkeyUp = false;
while(in_poll_priority_event(&ev))
{
hotkeyUp |= ev.ev.type == SDL_HOTKEYUP;
hotkeyPress |= ev.ev.type == SDL_HOTKEYPRESS;
HotkeyStateChange(&ev);
}
}
public:
void setUp()
{
g_VFS = CreateVfs();
TS_ASSERT_OK(g_VFS->Mount(L"config", DataDir() / "_testconfig" / ""));
TS_ASSERT_OK(g_VFS->Mount(L"cache", DataDir() / "_testcache" / ""));
configDB = std::make_unique<CConfigDB>();
g_scancodes = {};
}
void tearDown()
{
configDB.reset();
g_VFS.reset();
DeleteDirectory(DataDir()/"_testcache");
DeleteDirectory(DataDir()/"_testconfig");
}
void test_Hotkeys()
{
configDB->SetValueString(CFG_SYSTEM, "hotkey.A", "A");
configDB->SetValueString(CFG_SYSTEM, "hotkey.AB", "A+B");
configDB->SetValueString(CFG_SYSTEM, "hotkey.ABC", "A+B+C");
configDB->SetValueList(CFG_SYSTEM, "hotkey.D", { "D", "D+E" });
configDB->WriteFile(CFG_SYSTEM, "config/conf.cfg");
configDB->Reload(CFG_SYSTEM);
UnloadHotkeys();
LoadHotkeys(*configDB);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
/**
* Simple check.
*/
fakeInput("A", true);
TS_ASSERT_EQUALS(hotkeyPress, true);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
fakeInput("A", false);
TS_ASSERT_EQUALS(hotkeyUp, true);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
/**
* Hotkey combinations:
* - The most precise match only is selected
* - Order does not matter.
*/
fakeInput("A", true);
fakeInput("B", true);
// HotkeyUp is true - A is released.
TS_ASSERT_EQUALS(hotkeyUp, true);
TS_ASSERT_EQUALS(hotkeyPress, true);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
fakeInput("B", false);
// A is silently retriggered - no Press
TS_ASSERT_EQUALS(hotkeyPress, false);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), true);
fakeInput("A", false);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
fakeInput("B", true);
fakeInput("A", true);
TS_ASSERT_EQUALS(hotkeyUp, false);
TS_ASSERT_EQUALS(hotkeyPress, true);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
fakeInput("A", false);
fakeInput("B", false);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
fakeInput("A", true);
fakeInput("B", true);
fakeInput("B", false);
TS_ASSERT_EQUALS(hotkeyUp, true);
// The "A" is retriggered silently.
TS_ASSERT_EQUALS(hotkeyPress, false);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
fakeInput("A", false);
fakeInput("D", true);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
}
void test_double_combination()
{
configDB->SetValueString(CFG_SYSTEM, "hotkey.AB", "A+B");
configDB->SetValueList(CFG_SYSTEM, "hotkey.D", { "D", "E" });
configDB->WriteFile(CFG_SYSTEM, "config/conf.cfg");
configDB->Reload(CFG_SYSTEM);
UnloadHotkeys();
LoadHotkeys(*configDB);
// Bit of a special case > Both D and E trigger the same hotkey.
// In that case, any key change that still gets the hotkey triggered
// will re-trigger a "press", and on the final release, the "Up" is sent.
fakeInput("D", true);
TS_ASSERT_EQUALS(hotkeyUp, false);
TS_ASSERT_EQUALS(hotkeyPress, true);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
fakeInput("E", true);
TS_ASSERT_EQUALS(hotkeyUp, false);
TS_ASSERT_EQUALS(hotkeyPress, true);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
fakeInput("D", false);
TS_ASSERT_EQUALS(hotkeyUp, false);
TS_ASSERT_EQUALS(hotkeyPress, true);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
fakeInput("E", false);
TS_ASSERT_EQUALS(hotkeyUp, true);
TS_ASSERT_EQUALS(hotkeyPress, false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
// Check that silent triggering works even in that case.
fakeInput("D", true);
fakeInput("E", true);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
fakeInput("A", true);
fakeInput("B", true);
TS_ASSERT_EQUALS(hotkeyUp, true);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
fakeInput("B", false);
TS_ASSERT_EQUALS(hotkeyPress, false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
fakeInput("E", false);
TS_ASSERT_EQUALS(hotkeyUp, false);
TS_ASSERT_EQUALS(hotkeyPress, false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
// Note: as a consequence of the special case here - repressing E won't trigger a "press".
fakeInput("E", true);
TS_ASSERT_EQUALS(hotkeyUp, false);
TS_ASSERT_EQUALS(hotkeyPress, false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
fakeInput("E", false);
TS_ASSERT_EQUALS(hotkeyUp, false);
TS_ASSERT_EQUALS(hotkeyPress, false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
fakeInput("D", false);
TS_ASSERT_EQUALS(hotkeyUp, false);
TS_ASSERT_EQUALS(hotkeyPress, false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
}
void test_quirk()
{
configDB->SetValueString(CFG_SYSTEM, "hotkey.A", "A");
configDB->SetValueString(CFG_SYSTEM, "hotkey.AB", "A+B");
configDB->SetValueString(CFG_SYSTEM, "hotkey.ABC", "A+B+C");
configDB->SetValueList(CFG_SYSTEM, "hotkey.D", { "D", "D+E" });
configDB->SetValueString(CFG_SYSTEM, "hotkey.E", "E+C");
configDB->WriteFile(CFG_SYSTEM, "config/conf.cfg");
configDB->Reload(CFG_SYSTEM);
UnloadHotkeys();
LoadHotkeys(*configDB);
/**
* Quirk of the implementation: hotkeys are allowed to fire with too many keys.
* Further, hotkeys with the same # of keys are allowed to trigger at the same time.
* This is required to make e.g. 'up' and 'left' scroll up-left when both are active.
* It would be nice to extend this to 'non-conflicting hotkeys', but that's quickly far more complex.
*/
fakeInput("A", true);
fakeInput("D", true);
// A+D isn't a hotkey; both A and D are active.
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
fakeInput("C", true);
// A+D+C likewise.
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
fakeInput("B", true);
// A+B+C is a hotkey, more specific than A and D - both deactivated.
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
fakeInput("E", true);
// D+E is still less specific than A+B+C - nothing changes.
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
fakeInput("B", false);
// E & D activated - D+E and E+C have the same specificity.
// The triggering is silent as it's from a key release.
TS_ASSERT_EQUALS(hotkeyUp, true);
TS_ASSERT_EQUALS(hotkeyPress, false);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("E"), true);
fakeInput("E", false);
// A and D again.
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
fakeInput("A", false);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), true);
TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
fakeInput("D", false);
TS_ASSERT_EQUALS(HotkeyIsPressed("A"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("AB"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("ABC"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("D"), false);
TS_ASSERT_EQUALS(HotkeyIsPressed("E"), false);
UnloadHotkeys();
}
};