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0ad/source/gui/CButton.cpp

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/*
CButton
*/
#include "precompiled.h"
#include "GUI.h"
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#include "CButton.h"
#include "lib/ogl.h"
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//-------------------------------------------------------------------
// Constructor / Destructor
//-------------------------------------------------------------------
CButton::CButton()
{
AddSetting(GUIST_float, "buffer_zone");
AddSetting(GUIST_CGUIString, "caption");
AddSetting(GUIST_int, "cell_id");
AddSetting(GUIST_CStr, "font");
AddSetting(GUIST_CGUISpriteInstance, "sprite");
AddSetting(GUIST_CGUISpriteInstance, "sprite_over");
AddSetting(GUIST_CGUISpriteInstance, "sprite_pressed");
AddSetting(GUIST_CGUISpriteInstance, "sprite_disabled");
AddSetting(GUIST_EAlign, "text_align");
AddSetting(GUIST_EVAlign, "text_valign");
AddSetting(GUIST_CColor, "textcolor");
AddSetting(GUIST_CColor, "textcolor_over");
AddSetting(GUIST_CColor, "textcolor_pressed");
AddSetting(GUIST_CColor, "textcolor_disabled");
AddSetting(GUIST_CStr, "tooltip");
AddSetting(GUIST_CStr, "tooltip_style");
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// Add text
AddText(new SGUIText());
}
CButton::~CButton()
{
}
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void CButton::SetupText()
{
if (!GetGUI())
return;
debug_assert(m_GeneratedTexts.size()>=1);
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CStr font;
if (GUI<CStr>::GetSetting(this, "font", font) != PS_OK || font.empty())
// Use the default if none is specified
// TODO Gee: (2004-08-14) Default should not be hard-coded, but be in styles!
font = "default";
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CGUIString caption;
GUI<CGUIString>::GetSetting(this, "caption", caption);
float buffer_zone=0.f;
GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
*m_GeneratedTexts[0] = GetGUI()->GenerateText(caption, font, m_CachedActualSize.GetWidth(), buffer_zone, this);
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CalculateTextPosition(m_CachedActualSize, m_TextPos, *m_GeneratedTexts[0]);
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}
void CButton::HandleMessage(const SGUIMessage &Message)
{
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// Important
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IGUIButtonBehavior::HandleMessage(Message);
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IGUITextOwner::HandleMessage(Message);
/*
switch (Message.type)
{
case GUIM_PRESSED:
// GetGUI()->TEMPmessage = "Button " + string((const TCHAR*)m_Name) + " was pressed!";
break;
default:
break;
}
*/
}
void CButton::Draw()
{
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float bz = GetBufferedZ();
CGUISpriteInstance *sprite, *sprite_over, *sprite_pressed, *sprite_disabled;
int cell_id;
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite", sprite);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_over", sprite_over);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_pressed", sprite_pressed);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_disabled", sprite_disabled);
GUI<int>::GetSetting(this, "cell_id", cell_id);
DrawButton(m_CachedActualSize,
bz,
*sprite,
*sprite_over,
*sprite_pressed,
*sprite_disabled,
cell_id);
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CColor color = ChooseColor();
IGUITextOwner::Draw(0, color, m_TextPos, bz+0.1f);
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}