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forked from 0ad/0ad

Fixed a bug that was causing the original resource values to be strings instead of numbers, resulting in string concatenation when you gathered a resource.

This was SVN commit r2731.
This commit is contained in:
Matei 2005-09-15 02:03:01 +00:00
parent 27539d25e8
commit 0d11643032

View File

@ -10,10 +10,10 @@ function createResources()
// Defines all resource types for future use.
// Assigns the value of game setup resource values as starting values.
addResource ("Food", getGUIObjectByName ("pgSessionSetupResourceFoodCounter").caption);
addResource ("Wood", getGUIObjectByName ("pgSessionSetupResourceWoodCounter").caption);
addResource ("Stone", getGUIObjectByName ("pgSessionSetupResourceStoneCounter").caption);
addResource ("Ore", getGUIObjectByName ("pgSessionSetupResourceOreCounter").caption);
addResource ("Food", Number(getGUIObjectByName ("pgSessionSetupResourceFoodCounter").caption));
addResource ("Wood", Number(getGUIObjectByName ("pgSessionSetupResourceWoodCounter").caption));
addResource ("Stone", Number(getGUIObjectByName ("pgSessionSetupResourceStoneCounter").caption));
addResource ("Ore", Number(getGUIObjectByName ("pgSessionSetupResourceOreCounter").caption));
addResource ("Population", 0);
addResource ("Housing", 0);
}
@ -125,4 +125,4 @@ function deductResources (resourceName, resourceQty)
return false;
}
// ====================================================================
// ====================================================================