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forked from 0ad/0ad

Use the new crossbow for han champion units.

This was SVN commit r27012.
This commit is contained in:
Stan 2022-07-18 12:05:22 +00:00
parent 22168569c6
commit b8131a0f09

View File

@ -1,66 +1,66 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_archer_gastraphetes_relax.xml">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/head_china.xml" attachpoint="head"/>
<prop actor="props/units/helmets/han_heavy_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/han_advanced_melee_helmet.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gastraphetes.xml" attachpoint="weapon_L"/>
<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
</props>
<textures>
<texture file="skeletal/han/lamellar_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="Han-Officer-01">
<textures>
<texture file="skeletal/han/officer_01.png" name="baseTex"/>
<texture file="skeletal/han/officer_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Officer-02">
<textures>
<texture file="skeletal/han/officer_02.png" name="baseTex"/>
<texture file="skeletal/han/officer_02_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Officer-03">
<textures>
<texture file="skeletal/han/officer_03.png" name="baseTex"/>
<texture file="skeletal/han/officer_03_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Officer-04">
<textures>
<texture file="skeletal/han/officer_04.png" name="baseTex"/>
<texture file="skeletal/han/officer_04_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Officer-05">
<textures>
<texture file="skeletal/han/officer_05.png" name="baseTex"/>
<texture file="skeletal/han/officer_05_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Officer-06">
<textures>
<texture file="skeletal/han/officer_06.png" name="baseTex"/>
<texture file="skeletal/han/officer_06_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_gastraphetes_fire.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_archer_gastraphetes_relax.xml">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/head_china.xml" attachpoint="head"/>
<prop actor="props/units/helmets/han_heavy_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/han_advanced_melee_helmet.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/crossbow/han_juezhang.xml" attachpoint="weapon_L"/>
<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
</props>
<textures>
<texture file="skeletal/han/lamellar_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="Han-Officer-01">
<textures>
<texture file="skeletal/han/officer_01.png" name="baseTex"/>
<texture file="skeletal/han/officer_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Officer-02">
<textures>
<texture file="skeletal/han/officer_02.png" name="baseTex"/>
<texture file="skeletal/han/officer_02_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Officer-03">
<textures>
<texture file="skeletal/han/officer_03.png" name="baseTex"/>
<texture file="skeletal/han/officer_03_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Officer-04">
<textures>
<texture file="skeletal/han/officer_04.png" name="baseTex"/>
<texture file="skeletal/han/officer_04_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Officer-05">
<textures>
<texture file="skeletal/han/officer_05.png" name="baseTex"/>
<texture file="skeletal/han/officer_05_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="Han-Officer-06">
<textures>
<texture file="skeletal/han/officer_06.png" name="baseTex"/>
<texture file="skeletal/han/officer_06_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_gastraphetes_fire.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>