Use the new crossbow for han champion units.
This was SVN commit r27012.
This commit is contained in:
parent
22168569c6
commit
b8131a0f09
@ -1,66 +1,66 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_archer_gastraphetes_relax.xml">
|
||||
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_china.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/han_heavy_helmet_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/han_advanced_melee_helmet.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gastraphetes.xml" attachpoint="weapon_L"/>
|
||||
<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/han/lamellar_02_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Han-Officer-01">
|
||||
<textures>
|
||||
<texture file="skeletal/han/officer_01.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/officer_01_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="Han-Officer-02">
|
||||
<textures>
|
||||
<texture file="skeletal/han/officer_02.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/officer_02_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="Han-Officer-03">
|
||||
<textures>
|
||||
<texture file="skeletal/han/officer_03.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/officer_03_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="Han-Officer-04">
|
||||
<textures>
|
||||
<texture file="skeletal/han/officer_04.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/officer_04_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="Han-Officer-05">
|
||||
<textures>
|
||||
<texture file="skeletal/han/officer_05.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/officer_05_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="Han-Officer-06">
|
||||
<textures>
|
||||
<texture file="skeletal/han/officer_06.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/officer_06_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_gastraphetes_fire.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_archer_gastraphetes_relax.xml">
|
||||
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_china.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/han_heavy_helmet_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/han_advanced_melee_helmet.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/crossbow/han_juezhang.xml" attachpoint="weapon_L"/>
|
||||
<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/han/lamellar_02_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Han-Officer-01">
|
||||
<textures>
|
||||
<texture file="skeletal/han/officer_01.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/officer_01_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="Han-Officer-02">
|
||||
<textures>
|
||||
<texture file="skeletal/han/officer_02.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/officer_02_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="Han-Officer-03">
|
||||
<textures>
|
||||
<texture file="skeletal/han/officer_03.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/officer_03_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="Han-Officer-04">
|
||||
<textures>
|
||||
<texture file="skeletal/han/officer_04.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/officer_04_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="Han-Officer-05">
|
||||
<textures>
|
||||
<texture file="skeletal/han/officer_05.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/officer_05_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="Han-Officer-06">
|
||||
<textures>
|
||||
<texture file="skeletal/han/officer_06.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/officer_06_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_gastraphetes_fire.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
Loading…
Reference in New Issue
Block a user