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1363 Commits

Author SHA1 Message Date
56f6d76b78 Remove internationalization of log messages
As log messages aren't supposed to be translatable, this removes the
internationalization of all log messages, which had it enabled.

Patch by: @Dunedan
Accepted by: @Itms
Differential Revision: https://code.wildfiregames.com/D5314
This was SVN commit r28179.
2024-08-05 15:27:12 +00:00
0831f5d3ce Fix build with Boost 1.85
Patch by: @Cayleb-Ordo
Accepted by: @Stan
Comments by: @sera
Differential Revision: https://code.wildfiregames.com/D5267
This was SVN commit r28176.
2024-08-02 16:17:22 +00:00
f5b416c63b Don't execute the task when no Future awaits it anymore
Summary:
Most of the times the callback stores a reference to a variable in scope
where the `Future` is in. When the scope is left the reference get's
dangling. `CancelOrWait` is called in multiple places (mostly
destructors) to ensure the callback isn't executed anymore.
This patch deduplicates thous calls to `CancelOrWait`.

Refs: #5874

Comments by: @Stan, @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5208
This was SVN commit r28128.
2024-06-25 19:03:01 +00:00
b9fd6f18f0 Adds proper IBuffer usage instead of dynamic flag.
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5281
This was SVN commit r28107.
2024-06-10 19:31:41 +00:00
6ce2fc53ea Allow to use a generator as MapGenerator
This way it's clear what's the input and what's the output of the
computation.
All map generation scripts should reman working. They are adopted in a
future commit.

`Engine.SetProgress` and `Engine.ExportMap` can be removed in a future
commit.

Comments by: @marder, @sera, @Stan
Differential Revision: https://code.wildfiregames.com/D5220
This was SVN commit r28093.
2024-05-22 15:52:12 +00:00
6b31999b64 Don't use std::shared_ptr<ScriptContext> in the CSimulation2
Since 1bccfef6fb the `CSimulation2` uses the `std::shared_ptr` only in
the constructor and stores a `ScriptContext&` (inside it's members).
That's a bit dangerous: A caller might think `CSimulation2` takes
ownership of the `ScriptContext`.
With this commit the caller has to pass an `ScriptContext&` to the
constructor.

Comments By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5223
This was SVN commit r28046.
2024-03-08 17:15:25 +00:00
9c6f2e592e Don't check memory allocation made using new
Refs: #5288

Patch By: @animus
Accepted By: @phosit
Comments By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5234
This was SVN commit r28014.
2024-01-21 14:29:30 +00:00
e3f46bb809 Adds compute shaders support and scaling with FSR.
Fixes #6842

Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D5218
This was SVN commit r28010.
2024-01-17 19:40:27 +00:00
890cad2339 Use the threadpool for texture conversion
Original Patch By: @Stan
Comments By: @vladislavbelov, @wraitii, @Silier, @sera
Differential Revision: https://code.wildfiregames.com/D4425
This was SVN commit r27984.
2023-12-17 09:43:54 +00:00
2abf0d8db2 Fix missing includes when building without precompiled headers
Patch By: @Riesi
Comments By: @sera
Differential Revision: https://code.wildfiregames.com/D5209
This was SVN commit r27973.
2023-12-04 20:23:37 +00:00
ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
e33aafc4e2 Put the CMapGeneratorWorker completely inside the task
The return-slot provided by the `Future` is used for synchronisation.

Refs: #5874

Comments By: @Stan, @vladislavbelov, @wraitii
Differential Revision: https://code.wildfiregames.com/D5001
This was SVN commit r27944.
2023-11-19 19:19:32 +00:00
ba1a67a824 Adds test for loading actor and model having proper flags.
Differential Revision: https://code.wildfiregames.com/D5172
This was SVN commit r27925.
2023-11-08 23:23:03 +00:00
dc61483e82 Use std::unique_ptr in CUnitManager and remove unused member functions.
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5173
This was SVN commit r27905.
2023-10-28 12:57:01 +00:00
e2c5a62a19 Moves model flags to ModelAbstract.
Differential Revision: https://code.wildfiregames.com/D5146
This was SVN commit r27880.
2023-10-09 18:37:56 +00:00
3fff9df4a0 Return CTerrain and CUnitManager references from CWorld instead of pointers
Accepted By: @vladislavbelov
Comments By: @Stan
Differential Revision: https://code.wildfiregames.com/D4739
This was SVN commit r27861.
2023-09-26 20:10:40 +00:00
a2fbfe1ecd Replaces virtual by override for CModelAbstract and derived classes.
Differential Revision: https://code.wildfiregames.com/D5137
This was SVN commit r27854.
2023-09-23 19:53:52 +00:00
c86d3bbb56 Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test.
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5128
This was SVN commit r27846.
2023-09-21 19:00:28 +00:00
b8cd3a0268 Refactors models and materials, part 1, reduces amount of mutable properties.
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5108
This was SVN commit r27841.
2023-09-14 08:37:06 +00:00
fdbcb79c3d Queries water manager only if a model should account it.
Tested By: phosit
Differential Revision: https://code.wildfiregames.com/D5122
This was SVN commit r27833.
2023-09-10 18:00:30 +00:00
b7ef2f2d72 Provides entity ID for unit in its constructor.
Refs 2eac4af3a4, refs 56bb858802, 91ad17c685, 72bd886f80.

Differential Revision: https://code.wildfiregames.com/D5110
This was SVN commit r27818.
2023-08-28 18:01:44 +00:00
5ba7ec3bfa Removes scissor backend setup from GUI.
Differential Revision: https://code.wildfiregames.com/D5051
This was SVN commit r27798.
2023-08-15 17:29:45 +00:00
bb
157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
70d89254c8 Fixes linking failure solution introduced in 48ba4d9cb4 for SDL dependency.
Refs #3138

Accepted By: Itms
Differential Revision: https://code.wildfiregames.com/D5065
This was SVN commit r27764.
2023-07-18 20:21:59 +00:00
85bc074ae5 Moves script interface Object include out of FunctionWrapper header.
Differential Revision: https://code.wildfiregames.com/D5067
This was SVN commit r27755.
2023-07-07 20:12:16 +00:00
4e86f99fe2 Replaces boost string general includes by more precise ones.
Differential Revision: https://code.wildfiregames.com/D5066
This was SVN commit r27746.
2023-06-30 19:10:13 +00:00
766b0820f7 Use std::function in the Loader.
Accepted By: @wraitii
Differential Revision: https://code.wildfiregames.com/D4989
This was SVN commit r27740.
2023-06-26 18:35:34 +00:00
e31d70f059 Removes waiting from MapGenerator. This makes the game window more responsible during map generating.
- remove `SDL_Delay(100)`
- the progress is now an `std::atomic` (not protected by the mutex
anymore)

Based On Patch By: @vladislavbelov
Accepted By: @wraitii
Differential Revision: https://code.wildfiregames.com/D3676
This was SVN commit r27717.
2023-06-18 12:19:26 +00:00
8f78ac1ef8 Decouples renderer code from VideoMode to get backend device.
Differential Revision: https://code.wildfiregames.com/D5043
This was SVN commit r27693.
2023-06-14 07:06:22 +00:00
3147123611 Adds CStrIntern for FXAA and dummy shader names for consistency.
Reported By: Stan
This was SVN commit r27608.
2023-04-16 22:39:36 +00:00
c138527abc Removes assertion from MinimapTexture on entities overflow.
Differential Revision: https://code.wildfiregames.com/D4977
This was SVN commit r27601.
2023-04-11 09:50:35 +00:00
b150ab7e75 Fixes decals with default normal texture.
Differential Revision: https://code.wildfiregames.com/D4966
This was SVN commit r27576.
2023-03-12 13:01:51 +00:00
6adc9446be Removes ogl.h from PCH.
Differential Revision: https://code.wildfiregames.com/D4950
This was SVN commit r27556.
2023-02-20 20:06:53 +00:00
0fce64ed5a Fixes Atlas previews after e4455a8e8f.
Differential Revision: https://code.wildfiregames.com/D4919
This was SVN commit r27521.
2023-02-01 21:56:35 +00:00
cb5a0b6342 Prevents using R8G8B8_UNORM format for Vulkan textures as it can be supported as a native format only by workarounds.
This was SVN commit r27496.
2023-01-26 21:44:50 +00:00
f9d1ecfd31 Removes unused BrokenColor constant forgotten to be removed in b7888aea52.
This was SVN commit r27447.
2023-01-15 13:01:31 +00:00
7c84c23114 Adds Vulkan backend.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4876
This was SVN commit r27412.
2023-01-10 20:22:20 +00:00
dc085205e3 Fixes macOS builds for missed value() in std::optional.
This was SVN commit r27380.
2023-01-07 00:46:01 +00:00
0641d3660f Replaces std::vector by std::optional for usableTech in ShaderManager.
This was SVN commit r27378.
2023-01-06 22:15:57 +00:00
90f064ff03 Switches from per draw vertex attribute format to precompiled vertex input layout.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4852
This was SVN commit r27363.
2023-01-06 00:39:25 +00:00
4ed41d4a9a Switches from pipeline state descriptions to pipeline states.
Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4850
This was SVN commit r27328.
2022-12-31 18:29:44 +00:00
ded41eab31 Allow other root XML than entity.
Implements a `GetOnlyChild()`, following discussion at
https://irclogs.wildfiregames.com/%230ad-dev/2022-05-06-QuakeNet-%230ad-dev.log.

Differential revision: https://code.wildfiregames.com/D4738
Comments by: @phosit, @Stan, @vladislavbelov, @wraitii
This was SVN commit r27323.
2022-12-30 07:34:23 +00:00
c0e888e2af Removes SetViewport from CRenderer.
Differential Revision: https://code.wildfiregames.com/D4849
This was SVN commit r27313.
2022-12-29 06:53:06 +00:00
29368cf776 Adds framebuffer attachment load and store operations.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4830
This was SVN commit r27256.
2022-11-26 21:55:17 +00:00
8e51dfa91a Moves post processing out of scene rendering to avoid framebuffer pass duplicate.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4827
This was SVN commit r27232.
2022-11-18 19:59:18 +00:00
dac3ce3584 Add JS bindings for in game camera attributes.
Patch By: edoput
Differential Revision: https://code.wildfiregames.com/D4667
This was SVN commit r27230.
2022-11-18 19:24:45 +00:00
097725e1e0 Moves particles data uploading out of framebuffer pass.
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D4820
This was SVN commit r27207.
2022-11-06 11:31:05 +00:00
968fd50fb0 Moves Backend enum from CVideoMode to backends.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4809
This was SVN commit r27173.
2022-10-25 22:45:54 +00:00
228fff14e4 Splits minimap entities rendering and moves buffer uploading before drawing.
This was SVN commit r27165.
2022-10-22 21:00:13 +00:00
64bd81ae6b Adds usage flags to backend textures.
This was SVN commit r27152.
2022-10-12 23:19:27 +00:00