1
0
forked from 0ad/0ad
0ad/source/graphics
phosit 766b0820f7 Use std::function in the Loader.
Accepted By: @wraitii
Differential Revision: https://code.wildfiregames.com/D4989
This was SVN commit r27740.
2023-06-26 18:35:34 +00:00
..
scripting Add JS bindings for in game camera attributes. 2022-11-18 19:24:45 +00:00
tests Merges a duplication of CColor tests files introduced in 2c14d94559. 2022-10-07 23:19:12 +00:00
Camera.cpp Fixes cinematic camera distortion on some angles. 2022-03-20 21:59:49 +00:00
Camera.h Moves terrain independent code for viewport bounds calculations to camera. 2021-05-01 16:59:42 +00:00
CameraController.cpp Make configurable mouse edge distance for view scroll. 2022-03-17 18:25:54 +00:00
CameraController.h Make configurable mouse edge distance for view scroll. 2022-03-17 18:25:54 +00:00
Canvas2D.cpp Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
Canvas2D.h Removes GUI dependency from Canvas2D. 2022-10-04 20:25:39 +00:00
CinemaManager.cpp Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
CinemaManager.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
ColladaManager.cpp Adds collision test for fnv_hash, removes unused include forgotten in b4a33851e6. 2021-11-21 11:59:02 +00:00
ColladaManager.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
Color.cpp Allo native builds on Mac OS M1 / Apple Silicon 2022-05-15 06:45:53 +00:00
Color.h Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
Decal.cpp Removes C++ code for conditional defines removed in f29d059617. 2022-03-15 22:13:22 +00:00
Decal.h Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup. 2022-01-25 16:59:29 +00:00
Entity.h Small cleanup, based on a change from one of Philip's old patches 2015-05-16 09:39:27 +00:00
Font.cpp Set the size of the overlaybox without relying on the arbitrary initSize 2022-03-02 16:27:11 +00:00
Font.h Fixes builds after d0115185b9 by removing includes to res handle. 2022-02-14 06:29:50 +00:00
FontManager.cpp Adds renderer backend vertex formats and normalizes texture formats. 2022-03-06 22:14:57 +00:00
FontManager.h Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
FontMetrics.cpp Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
FontMetrics.h Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
GameView.cpp Use std::function in the Loader. 2023-06-26 18:35:34 +00:00
GameView.h Use std::function in the Loader. 2023-06-26 18:35:34 +00:00
HeightMipmap.cpp Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
HeightMipmap.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
HFTracer.cpp Use type_identity to simplify Clamp usage. 2021-04-15 13:01:24 +00:00
HFTracer.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ICameraController.cpp Splits CameraController and adds ICameraController interface 2019-12-21 00:44:18 +00:00
ICameraController.h Splits CameraController and adds ICameraController interface 2019-12-21 00:44:18 +00:00
LightEnv.cpp Combines terrain and units ambient colors into the single color. 2021-01-17 13:10:00 +00:00
LightEnv.h Combines terrain and units ambient colors into the single color. 2021-01-17 13:10:00 +00:00
LOSTexture.cpp Adds Vulkan backend. 2023-01-10 20:22:20 +00:00
LOSTexture.h Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
MapGenerator.cpp Removes waiting from MapGenerator. This makes the game window more responsible during map generating. 2023-06-18 12:19:26 +00:00
MapGenerator.h Removes waiting from MapGenerator. This makes the game window more responsible during map generating. 2023-06-18 12:19:26 +00:00
MapIO.cpp Fix loading grayscale heightmaps for RM maps. 2021-07-31 17:52:05 +00:00
MapIO.h Increases the maps version to 7 for XML and PMP files. 2021-01-17 02:12:04 +00:00
MapReader.cpp Use std::function in the Loader. 2023-06-26 18:35:34 +00:00
MapReader.h Use std::function in the Loader. 2023-06-26 18:35:34 +00:00
MapWriter.cpp Combines terrain and units ambient colors into the single color. 2021-01-17 13:10:00 +00:00
MapWriter.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
Material.cpp Removes unused BrokenColor constant forgotten to be removed in b7888aea52. 2023-01-15 13:01:31 +00:00
Material.h Removes C++ code for conditional defines removed in f29d059617. 2022-03-15 22:13:22 +00:00
MaterialManager.cpp Removes C++ code for conditional defines removed in f29d059617. 2022-03-15 22:13:22 +00:00
MaterialManager.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MeshManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
MeshManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
MiniMapTexture.cpp Decouples renderer code from VideoMode to get backend device. 2023-06-14 07:06:22 +00:00
MiniMapTexture.h Decouples renderer code from VideoMode to get backend device. 2023-06-14 07:06:22 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h Removes unused and redundant h_mgr after 0e599a3176 and dd91a5e0ef. 2022-02-13 22:31:36 +00:00
Model.cpp Removes C++ code for conditional defines removed in f29d059617. 2022-03-15 22:13:22 +00:00
Model.h Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry 2022-01-26 14:55:19 +00:00
ModelAbstract.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ModelAbstract.h Updates a model color uniform in RenderModifier only if it was changed. 2022-03-14 22:56:38 +00:00
ModelDef.cpp Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
ModelDef.h Reduces the number of possible allocations for models with multiple UV sets during loading. 2021-09-03 20:11:52 +00:00
ModelDummy.h Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup. 2022-01-25 16:59:29 +00:00
ObjectBase.cpp Fix the loading of subfiles for LODS. It currently failed because el_actor and el_quality levels have different ids depending on the loaded file. e.g for an actor with qualitylevels el_actor will be 18 and el_qualitylevels will be 0 while for a standard actor el_actor will be 0 and el_qualitylevels will be -1, hence failing for all the files since the code assumed wrong. XeroActor.Load() takes care of all the other cases, e.g. trying to load a variant which means the only valid check is for qualitylevels. 2022-03-10 21:32:36 +00:00
ObjectBase.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
ObjectEntry.cpp Fixes decals with default normal texture. 2023-03-12 13:01:51 +00:00
ObjectEntry.h Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry 2022-01-26 14:55:19 +00:00
ObjectManager.cpp Fix hotloading making models disappear. 2021-06-17 07:52:50 +00:00
ObjectManager.h Add an option to reduce the diversity of actor variants 2021-05-31 11:42:46 +00:00
Overlay.cpp Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
Overlay.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
ParticleEmitter.cpp Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
ParticleEmitter.h Switches from per draw vertex attribute format to precompiled vertex input layout. 2023-01-06 00:39:25 +00:00
ParticleEmitterType.cpp Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
ParticleEmitterType.h Removes ogl_WarnIfError from regular renderer code. 2022-05-02 21:52:21 +00:00
ParticleManager.cpp Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
ParticleManager.h Fix No-PCH build. 2021-02-21 10:04:39 +00:00
Patch.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Patch.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
PreprocessorWrapper.cpp Early return in PreprocessorWrapper in case of failed include resolve. 2021-02-27 17:21:02 +00:00
PreprocessorWrapper.h Optimization for include resolving in PreprocessorWrapper. 2021-01-20 23:05:15 +00:00
RenderableObject.h Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup. 2022-01-25 16:59:29 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
ShaderDefines.cpp Cleanups CShaderParams::SItems comparisons. 2022-10-04 19:13:44 +00:00
ShaderDefines.h Cleanups CShaderParams::SItems comparisons. 2022-10-04 19:13:44 +00:00
ShaderManager.cpp Decouples renderer code from VideoMode to get backend device. 2023-06-14 07:06:22 +00:00
ShaderManager.h Decouples renderer code from VideoMode to get backend device. 2023-06-14 07:06:22 +00:00
ShaderProgram.cpp Decouples renderer code from VideoMode to get backend device. 2023-06-14 07:06:22 +00:00
ShaderProgram.h Decouples renderer code from VideoMode to get backend device. 2023-06-14 07:06:22 +00:00
ShaderProgramPtr.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
ShaderTechnique.cpp Switches from pipeline state descriptions to pipeline states. 2022-12-31 18:29:44 +00:00
ShaderTechnique.h Switches from pipeline state descriptions to pipeline states. 2022-12-31 18:29:44 +00:00
ShaderTechniquePtr.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
SkeletonAnim.h Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
SkeletonAnimDef.cpp Fix bounding boxes after f73fa05542 2021-05-05 16:20:33 +00:00
SkeletonAnimDef.h Fix bounding boxes after f73fa05542 2021-05-05 16:20:33 +00:00
SkeletonAnimManager.cpp Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry 2022-01-26 14:55:19 +00:00
SkeletonAnimManager.h Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry 2022-01-26 14:55:19 +00:00
SmoothedValue.cpp Moves CSmoothedValue to separate file. 2019-10-01 22:42:54 +00:00
SmoothedValue.h Rework 7ee94f23df 2021-04-16 16:01:30 +00:00
Terrain.cpp Remove leftover terrain-based movement cost code. 2022-01-29 08:22:28 +00:00
Terrain.h Remove leftover terrain-based movement cost code. 2022-01-29 08:22:28 +00:00
TerrainProperties.cpp Remove leftover terrain-based movement cost code. 2022-01-29 08:22:28 +00:00
TerrainProperties.h Remove leftover terrain-based movement cost code. 2022-01-29 08:22:28 +00:00
TerrainTextureEntry.cpp Removes ogl_WarnIfError from regular renderer code. 2022-05-02 21:52:21 +00:00
TerrainTextureEntry.h Adds AsFloatArray to CMatrix3D. 2022-04-27 19:53:42 +00:00
TerrainTextureManager.cpp Decouples renderer code from VideoMode to get backend device. 2023-06-14 07:06:22 +00:00
TerrainTextureManager.h Decouples renderer code from VideoMode to get backend device. 2023-06-14 07:06:22 +00:00
TerritoryBoundary.cpp Move LOS to a los helper header and cleanup Grid.h includes. 2020-06-14 20:39:03 +00:00
TerritoryBoundary.h Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check. 2017-12-10 08:59:43 +00:00
TerritoryTexture.cpp Adds usage flags to backend textures. 2022-10-12 23:19:27 +00:00
TerritoryTexture.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
TextRenderer.cpp Reduces the number of SetVertexAttributeFormat calls in Canvas2D. 2022-10-09 12:21:26 +00:00
TextRenderer.h Reduces uniforms sizes for the Canvas2D shader. 2022-10-09 10:44:51 +00:00
Texture.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
TextureConverter.cpp Allows tex clients decide how to handle invalid textures instead of assertions. Fixes #6436 2022-04-12 17:39:05 +00:00
TextureConverter.h Removes ogl.h from PCH. 2023-02-20 20:06:53 +00:00
TextureManager.cpp Fixes Atlas previews after e4455a8e8f. 2023-02-01 21:56:35 +00:00
TextureManager.h Fixes Atlas previews after e4455a8e8f. 2023-02-01 21:56:35 +00:00
Unit.cpp Fix units changing appearance when switching animation. 2021-07-31 17:55:10 +00:00
Unit.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
UnitAnimation.cpp Fix initial animation sync. 2021-04-07 08:35:02 +00:00
UnitAnimation.h Fix initial animation sync. 2021-04-07 08:35:02 +00:00
UnitManager.cpp Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor 2022-01-29 08:28:04 +00:00
UnitManager.h Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor 2022-01-29 08:28:04 +00:00